Oblivion

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Name: Colovian Barrow Mounds
Version: 1.1
Date: January 2016
Author: Guinefort1

Description
===========

Adds a small number of communal barrows to western Cyrodiil

Details
=======

The lack of burial sites in Cyrodiil always seemed strange to me, since Skyrim and Morrowind were both covered in tombs to the point that one would walk into a burial
site every five minutes. Given the cultural importance of proper disposal and care for the dead, the importance of burial sites like barrows cannot be overstated.
Just how did the Colovians dispose of their dead in ye olden days? Given that Colovia is supposed to have some cultural similarities to Skyrim, it made sense to add
barrow-style tumuli to the area, albeit with a slightly more Roman flair. A total of six tombs have been added across Colovia, all of which are explorable
mini-dungeons.

As of v1.1, the urns and sarcophagi are now lootable, but for the sake of balance, the wealth added is minimal. Expect a lot of bones and bonemeal in addition to a
few extra coin.

Requirements
============

Oblivion Version 1.2.0416

Installation Instructions
=========================

Copy contents into your Oblivion data folder

Uninstallation Instructions
===========================

Delete the added contents

Optional Files
==============

A patch plugin, based on v1.1, is available to correct for overlap problems with KotN and Arthmoor's Roads of Cyrodiil, which moves the offending tombs to other
close-by but non-problem locations. The patch is a plugin only, so be sure to overwrite the original esp with the patch version and retain the BSA.

Incompatibility
===============

Incompatible with any mod that make changes to the sites where the tombs have been added. Should be compatible with any Sutch mods. Should be compatible with most,
if not all village mods, as the tombs are added in remote places where no villages, to my knowledge, have been added. Will be incompatible with any mods that replace
rock textures, so be sure any rock texture replacers are installed after this mod. Should be compatible with Unique Landscapes mod Great Forest: Lush Woodlands. The
main versions are not compatible with Roads of Cyrodiil and have a slight overlap problem with KotN. The patch relocates the tombs for better compatibility. If any
more incompatibilities are discovered, please let me know.

Change Log
==========

v1.1:

- Increased the size many of the sarcophagi
- All urns and sarcophagi are now able to be looted

V1.0

- Initial release

Known Issues
============

None at the moment. If you wish to report a bug, give me details. If it is inside a particular tomb, tell me which one, tell me what the error is, and if possible
do provide pictures.

Troubleshooting
===============

Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to
offer much in the way of assistance.

Credits
======

Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
The Imperial Library
Project Tamriel
Nifskope

Meshes and textures provided from:

Barabus and razorwing - Barabus Crypt Set for Oblivion v1.0
stroti - Strotis New Dungeon Meshes Playable Tomb v1.0
Alasdair - Nordic Tomb Tileset
Se7enraven - Se7enravenDomeHutsV2
mjy - Egypt's Alexandria
chigga - Thermae Bath Mod
Lougian - Various Resources

Licensing
=======

I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I
ask is that you give credit to me and to the creators of these resources. This mod and its content may not be distributed commercially.