Oblivion

File information

Last updated

Original upload

Created by

Guinefort1

Uploaded by

Guinefort1

Virus scan

Safe to use

18 comments

  1. songlife
    songlife
    • member
    • 9 kudos
    Conflicts badly with David Brasher's Blood Raven. There's minor clipping in a couple trees and such, but more crucially, a Colovian mound is right in the same spot as one of the cemetery's crypts, making it inaccessible as far as I could tell. This would be coincidentally ideal if it wasn't in an incompatible spot, since Blood Moon's cemetery is wildly overrun with undead and certainly they'd love to have another tomb in their area. But the two mods won't work together as is. Also fast traveling to Blood Raven's cemetery now puts you in a misplaced Colovian rock that you have to disable to get out. Really needs a patch to move the Colovian entrance several yards away.
  2. Salzber
    Salzber
    • member
    • 3 kudos
    "In Morrowind and Skyrim, you couldn't walk five minutes without running into a tomb or barrow of some sort."

    I do like the idea of this mod.But there are tomb dungeons in Oblivion  as well ,Underpall and Amelions tomb are both old graveyards and there are  old graves and coffins in other caves and forts as well.
  3. RuSosan
    RuSosan
    • member
    • 0 kudos
    Hello.
    Just thought I'd drop a thank you for this mod in particular. The burial mounds really help with immersion and add something new while still keeping it lore friendly, not going overboard with new content or seriously conflicting with other mods (despite me having damn near every village mod possible in my load order).

    There's a minor conflict with Bralsa Andaren's Cottage mod: Andaren's Cottage at Oblivion Nexus - mods and community
    The cottage and the local burial mound (near the shrine of Kynareth) clip into one another to a noticeable degree but that didn't really bother me too much as there were no other problems present from this conflict.
    I could still enter the cabin and the burial mound and I could headcanon it away as Bralsa being... Well... Bralsa and just building her cabin partially into a damn burial mound. She is there just to wreak havoc on Kynareth's creatures for shiz and giggl- erm magical research anyway.
    The cottage is a pretty obscure and minor mod anyway so if I would've had to choose, it'd been the burial mound that stayed.

    Once again, thank you for your great content.
  4. NLynch77
    NLynch77
    • member
    • 27 kudos
    I have checked all locations and found no incompatibilities with UL or Hesu. What's up with the KotN patch though? One of the burial mounds is right in the back yard of some KotN buildings but nothing game-breaking. Is there something else I need to look for? Epic mod btw, love it when lots of good content doesn't conflict with lots of other good content.
  5. GeorgeCorbul
    GeorgeCorbul
    • member
    • 13 kudos
    Hi!
    I know it's been a while but, could you make a KotN patch without RoC? Or does the basic version already work with KotN?
  6. Sergio1992
    Sergio1992
    • member
    • 80 kudos
    hi,
    I saw the following plugin:

    CBM - KotN and RoC patch

    I'm wondering: I saw it is an .esp without any dependencies, so it seems to me more a substitute than a patch. I'm wondering if I can just use that plugin even if I don't use RoC and KotN, and forget about the .esp you published in the main files section. So if someday I add Kotn or Rotc, at least I won't have to remember that I have to use the optional .esp.

  7. Agameron
    Agameron
    • member
    • 4 kudos
    It's always great to see another mod from you! Do you plan on adding a few more of these tombs or adding some unique Romanesque loot?
    1. Guinefort1
      Guinefort1
      • member
      • 205 kudos
      I have no plans to add any more tombs. Putting the interiors together from scratch is tedious, as is location scouting. There's is also the added problem of adding more potential incompatibilities as more tombs are added.

      As for unique treasures, I don't have any ideas of what would qualify as Romanesque, let alone where I would find the resources for them.

      Thank you for the suggestion though.
  8. asinkingship
    asinkingship
    • supporter
    • 4 kudos
    I love, love, love mods that add more to the world in a logical way through the explorations of niches in the Elder Scrolls universe. Your mod also reminds me of some David Brasher's (the Dwemer ruins and Skyrim Nord tombs specifically). Thanks for sharing.
    1. maczopikczo
      maczopikczo
      • member
      • 206 kudos
      I thought it too. Guinefort1 is to me a kind of spiritual successor to David Brasher.
  9. 3rdtryguy
    3rdtryguy
    • member
    • 4 kudos
    I found 3 of them, but after a lot of searching, I can't find a trace of the others. Can we get a map or a description of where they're located?

    Next, the loot is.. well, there are some undeads, and each barrow has a small chest in it, but the coffins and sarcophagi aren't openable. How can we rob graves that we can't open? LOL?
    1. Guinefort1
      Guinefort1
      • member
      • 205 kudos
      I'll add a list of general locations in the description. I had to make some of them remote to dodge the need for landscape alterations and compatibility problems.

      Lootable urns and sarcophagi...? That's a good suggestion. I'll get on that when I am able.
  10. Crackomint
    Crackomint
    • supporter
    • 22 kudos
    Yay for grave-robbing! Nice bit of added color to the world, I think. Thank you for your efforts!

    I second the desire to know if this conflicts with the Unique Landscapes.
    1. Guinefort1
      Guinefort1
      • member
      • 205 kudos
      Ah, I had forgotten to account for UL. I cross-referenced the tomb sites, and it appears that most of the tombs are fine with UL. The only UL mod that I am pretty certain will cause problems is The Great Forest: Lush Woodlands.
    2. Rolfskytte
      Rolfskytte
      • supporter
      • 0 kudos
      Thanks for this here mod!!
      Any chance for a compatibility fix?
    3. Guinefort1
      Guinefort1
      • member
      • 205 kudos
      I'll take another look and see what I can do. But I can't promise a patch, especially since grad school is eating up most of my time right now.

      Edit: I took another look, and it appears that even though UL Lush Woodland and this mod overlap somewhat, they do not interfere with each other. I have made a note in the description.