Oblivion

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Aestherus

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Aestherus

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9 comments

  1. isaiahluna99
    isaiahluna99
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    doesn't seem to work
  2. LordOfTheDucks
    LordOfTheDucks
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    Thank you. I found it stupid and immersion-breaking that I could somehow sense unseen enemies but only when I tried to sleep or wait. It was also dumb that mud crabs etc could trigger it. What are they going to do... pinch me to death in my sleep?
  3. dr_rsc
    dr_rsc
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    good idea but it didn't go far enough - I mean, why even have fast travel if it can't be used because enemies are '..near..' - wtf does that mean? do they have some powers that cause knees to knock and root your feet to the ground? I gather from the comments this can be taken care of in the cs, but for my money, if the friggin enemies aren't near enough to drag me off my horse or stab me in the back, they aren't all that near enough to be a factor...so, its using the console to bypass the flaw in the 'fast-travel' thingey
  4. Joehtosis
    Joehtosis
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    Pretty certain there's a setting when creating bashed patches that allows a custom user entered value to serve this function.
  5. olha2
    olha2
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    • 32 kudos
    I've wanted this for ever.
    Now if you could also allow fast travel that would be awesome.
    1. Aestherus
      Aestherus
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      Well turns out this affects fast travel as well Hmm... Should add that to the description.
    2. Aestherus
      Aestherus
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      It really surprises me that no-one really tried to fix this. It took less than a minute to make and has
      no effects outside of what it says it does.
      It was such a simple fix.
    3. Dennywood
      Dennywood
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      Very useful!! Is this some ini setting?
      I ask it because I can't use more esp at the price to uncheck another esp.
    4. Aestherus
      Aestherus
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      No, it's a game setting change. You could change the settings in another mod like maybe the unofficial patch. That way it doesn't take up an esp. The settings are fHostileActorExteriorDistance and fHostileActorInteriorDistance. This mod changes them to 1500 and 1000 respectively.