Really thanks. I do some math and find your default setting may be a bit small yet.
My principle is, a Magic Master (and Genius) without the help of gods, compared with vanilla game, he can ignore the trick of small cast. It means however he cast, the experience he gained with this mod is always more than small cast trick in vanilla.
It takes hours to calculate (since I appreciate your formula), the result is:
A quick observation---magicka costs go down as player level in the skill increases, so the mod tends to encourage the player to pick up newer, more powerful spells as they go on.
Also, the screenshots for all of your mods are pretty ugly (no offense) and I could make you some new ones if you like.
Great work! Steep learning curve at the beginning ;^) but we are in no hurry, are we, and Maths Rules Them All! I immediately set the 'base...Cast' to zero - that's the one thing I wanted since my first days in Morrowind. :^D Thank you for sharing.
For the record, if you want exp gains to be entirely magicka-based with no flat amount of XP added, I would recommend using baseXP = 1 and offset = -1 assuming you plan to use exponentialDecay at any value other than 1. If you use baseXP = 0 and offset = 0 then what will happen is exponentialDecay will basically have the opposite effect on the spell's exp gains when the magicka cost of the spell * xpPerMana is less than 1 (aka cheap spells), because a number that is between 0 and 1 multiplied by itself will become smaller, whereas numbers greater than 1 multiplied by themselves will become larger. If you want it to always be more XP for more magicka cost, baseXP = 1, offset -1 is what you want.
7 comments
Really thanks. I do some math and find your default setting may be a bit small yet.
My principle is, a Magic Master (and Genius) without the help of gods, compared with vanilla game, he can ignore the trick of small cast. It means however he cast, the experience he gained with this mod is always more than small cast trick in vanilla.
It takes hours to calculate (since I appreciate your formula), the result is:
xpPerMana=0.16618, baseXP=1, exponentialDecay=0.8496, offset=-0.6
f(4.4)=1, f(200)=19 (while the default gets around 9 exprience)
Hope you like it.
Also, the screenshots for all of your mods are pretty ugly (no offense) and I could make you some new ones if you like.
Thank you for sharing.
For the record, if you want exp gains to be entirely magicka-based with no flat amount of XP added, I would recommend using baseXP = 1 and offset = -1 assuming you plan to use exponentialDecay at any value other than 1. If you use baseXP = 0 and offset = 0 then what will happen is exponentialDecay will basically have the opposite effect on the spell's exp gains when the magicka cost of the spell * xpPerMana is less than 1 (aka cheap spells), because a number that is between 0 and 1 multiplied by itself will become smaller, whereas numbers greater than 1 multiplied by themselves will become larger. If you want it to always be more XP for more magicka cost, baseXP = 1, offset -1 is what you want.