Oblivion
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Malurth

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Malurth

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7 comments

  1. mahengrui1
    mahengrui1
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    Hello Malurth,

    Really thanks. I do some math and find your default setting may be a bit small yet.

    My principle is, a Magic Master (and Genius) without the help of gods, compared with vanilla game, he can ignore the trick of small cast. It means however he cast, the experience he gained with this mod is always more than small cast trick in vanilla.

    It takes hours to calculate (since I appreciate your formula), the result is:

    xpPerMana=0.16618, baseXP=1, exponentialDecay=0.8496, offset=-0.6

    f(4.4)=1, f(200)=19 (while the default gets around 9 exprience)

    Hope you like it.
  2. mirohalia
    mirohalia
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    • 3 kudos
    A quick observation---magicka costs go down as player level in the skill increases, so the mod tends to encourage the player to pick up newer, more powerful spells as they go on.

    Also, the screenshots for all of your mods are pretty ugly (no offense) and I could make you some new ones if you like.
  3. TesaPlus
    TesaPlus
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    • 69 kudos
    Great work! Steep learning curve at the beginning ;^) but we are in no hurry, are we, and Maths Rules Them All! I immediately set the 'base...Cast' to zero - that's the one thing I wanted since my first days in Morrowind. :^D
    Thank you for sharing.
    1. Malurth
      Malurth
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      • 8 kudos
      Thanks, and you're welcome, respectively

      For the record, if you want exp gains to be entirely magicka-based with no flat amount of XP added, I would recommend using baseXP = 1 and offset = -1 assuming you plan to use exponentialDecay at any value other than 1. If you use baseXP = 0 and offset = 0 then what will happen is exponentialDecay will basically have the opposite effect on the spell's exp gains when the magicka cost of the spell * xpPerMana is less than 1 (aka cheap spells), because a number that is between 0 and 1 multiplied by itself will become smaller, whereas numbers greater than 1 multiplied by themselves will become larger. If you want it to always be more XP for more magicka cost, baseXP = 1, offset -1 is what you want.
    2. TesaPlus
      TesaPlus
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      • 69 kudos
      Oh, great! Thank you for the tips - I am going to meditate a bit over this. (:
  4. Nealus
    Nealus
    • supporter
    • 51 kudos
    This mod might be useful for my next playthrough. Thanks.
  5. Mercer Meka
    Mercer Meka
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    • 61 kudos
    Thanks for the mod.