Oblivion

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thelawfull

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thelawfull

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18 comments

  1. mr3cman
    mr3cman
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    • 1 kudos
    do these guys respawn?
  2. fredlaus
    fredlaus
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    • 194 kudos
    Hi, thelawfull! Just sent you two images "in the morning dusk" to give you at least a couple captures to show here on the nexus:-)
    One of the bandits were captured within the bridge. My imperial soldier companion solved the problem and finished off the culprit.
    I have just come back to Oblivion. Waited for the release of the latest version of Oblivion Reloaded : http://www.nexusmods.com/oblivion/mods/45749
    And here we go again. I have to reinstall Alive Waters to see under water and find the sunken ship(s).
    New images are coming if you like.
    1. thelawfull
      thelawfull
      • member
      • 52 kudos
      thankyou fredlaus for your response i will be sure to accept those images.
      also if you have any ideas feel free to share, I dont know much about scripting but am pretty imaginative with everything else.
    2. thelawfull
      thelawfull
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      • 52 kudos
      im sorry but i cannot really use those pictures as they dont really show much.
  3. CarlosS4444
    CarlosS4444
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    • 130 kudos
    That should add a bit more life to the waters.
  4. kbruner101
    kbruner101
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    • 2 kudos
    SW of Anvil is a shipwreck and no argonians while Niben Bay North entrance to the river has 6 argonians but no ship. I have already been a pain to you so I just thought you should know. I will load up with just Alive water and then Underwater bandits separately to see if there is a difference. I will have to do this later tonight though. I did load up Underwater bandits before Alive water but kept freezing and ctds. so I do have to have alive waters loading first.
    I just think this is an amazing Idea. The Argonians in Heavy armor make the battle an adventure. and it just makes sense that they would be all over the place. No matter what I will be keeping both as Argonian bandits are spawning by bridges. One spawned at the mouth at the panther and helped me take down 3 other bandit types before turning on me. Louzy reptiles.
    Thanks again.
    1. kbruner101
      kbruner101
      • member
      • 2 kudos
      MY bad. There is not supposedo be a ship where the 6 argonians are. And anything else might be because I forgot to do a bashed patch bevause I just wanted to play. So now I must apologise for anything I said negatively. I am sorry.
    2. thelawfull
      thelawfull
      • member
      • 52 kudos
      Oh its okay and your opinions are never a pain to me.
  5. thelawfull
    thelawfull
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    • 52 kudos
    They should be around the boats and there standalone so doesnt matter if you have alive waters or not.
  6. kbruner101
    kbruner101
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    • 2 kudos
    https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp
    here is all my current pics of underwater bandits. use as you will. I don't think it is as I have been swimming around for a while. it just a shame to see sunken ships without argonians there.
    https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp
    https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp
    1. thelawfull
      thelawfull
      • member
      • 52 kudos
      ill try to add more argonians tonight, Its a shame I cant forsee where the ships are going to be. I try to go to your pictures and they give me an error.
    2. thelawfull
      thelawfull
      • member
      • 52 kudos
      Im going to try to make underwater bandits active and have alive waters as a plugin so i can see where the boats are to put the bandits, One male one female and 1 boss at each boat?.
    3. thelawfull
      thelawfull
      • member
      • 52 kudos
      Ive added bandits to the shipwrecks, Just gotta get the greenlight from the makers of alive waters just to be safe.
    4. kbruner101
      kbruner101
      • member
      • 2 kudos
      it seems to be working now, it failed the first time I tried as well. the pic links that is.the pic links.
    5. kbruner101
      kbruner101
      • member
      • 2 kudos
      btw- thanks for doing my request.I look forward to it and will check back for a new file. thank you. time to check out your other mods.
    6. thelawfull
      thelawfull
      • member
      • 52 kudos
      no problem and thankyou for the support. If I tear the plugin out after I added the bandits, It should become standalone so thats what im attempting to do right now.
  7. kbruner101
    kbruner101
    • member
    • 2 kudos
    because I do not know how to use photos in Nexus I thought I would try here. awesome mod.
    https://photos.google.com/photo/AF1QipPPyklUnj8OG1zwA6ddjaB2AUNZZNFpFASWDzHa
    https://photos.google.com/photo/AF1QipO93V9H_vioO895KY4ufMnWtC-ILNooV3ystbQZ
    https://photos.google.com/photo/AF1QipNYgApeqrbjJwz5D0H6YV6YM3U07kUZZhx0575H
    https://photos.google.com/photo/AF1QipNsbGuq-bFhxMf7lQbQODGEdk4xhCKCopbhY6rP

    I am sure it will not conflict much with alive waters but it is something you might want to look into making fully compatible. having bandits guarding sunken ships would totally fit.
    Alive Waters was still not enough for me to want to play long term as an argonian but this is.
    1. thelawfull
      thelawfull
      • member
      • 52 kudos
      I dont see how it would be at all incompatible, Try it out and tell me what you find out.