Hi, thelawfull! Just sent you two images "in the morning dusk" to give you at least a couple captures to show here on the nexus:-) One of the bandits were captured within the bridge. My imperial soldier companion solved the problem and finished off the culprit. I have just come back to Oblivion. Waited for the release of the latest version of Oblivion Reloaded : http://www.nexusmods.com/oblivion/mods/45749 And here we go again. I have to reinstall Alive Waters to see under water and find the sunken ship(s). New images are coming if you like.
thankyou fredlaus for your response i will be sure to accept those images. also if you have any ideas feel free to share, I dont know much about scripting but am pretty imaginative with everything else.
SW of Anvil is a shipwreck and no argonians while Niben Bay North entrance to the river has 6 argonians but no ship. I have already been a pain to you so I just thought you should know. I will load up with just Alive water and then Underwater bandits separately to see if there is a difference. I will have to do this later tonight though. I did load up Underwater bandits before Alive water but kept freezing and ctds. so I do have to have alive waters loading first. I just think this is an amazing Idea. The Argonians in Heavy armor make the battle an adventure. and it just makes sense that they would be all over the place. No matter what I will be keeping both as Argonian bandits are spawning by bridges. One spawned at the mouth at the panther and helped me take down 3 other bandit types before turning on me. Louzy reptiles. Thanks again.
MY bad. There is not supposedo be a ship where the 6 argonians are. And anything else might be because I forgot to do a bashed patch bevause I just wanted to play. So now I must apologise for anything I said negatively. I am sorry.
https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp here is all my current pics of underwater bandits. use as you will. I don't think it is as I have been swimming around for a while. it just a shame to see sunken ships without argonians there. https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp
ill try to add more argonians tonight, Its a shame I cant forsee where the ships are going to be. I try to go to your pictures and they give me an error.
Im going to try to make underwater bandits active and have alive waters as a plugin so i can see where the boats are to put the bandits, One male one female and 1 boss at each boat?.
no problem and thankyou for the support. If I tear the plugin out after I added the bandits, It should become standalone so thats what im attempting to do right now.
because I do not know how to use photos in Nexus I thought I would try here. awesome mod. https://photos.google.com/photo/AF1QipPPyklUnj8OG1zwA6ddjaB2AUNZZNFpFASWDzHa https://photos.google.com/photo/AF1QipO93V9H_vioO895KY4ufMnWtC-ILNooV3ystbQZ https://photos.google.com/photo/AF1QipNYgApeqrbjJwz5D0H6YV6YM3U07kUZZhx0575H https://photos.google.com/photo/AF1QipNsbGuq-bFhxMf7lQbQODGEdk4xhCKCopbhY6rP
I am sure it will not conflict much with alive waters but it is something you might want to look into making fully compatible. having bandits guarding sunken ships would totally fit. Alive Waters was still not enough for me to want to play long term as an argonian but this is.
18 comments
One of the bandits were captured within the bridge. My imperial soldier companion solved the problem and finished off the culprit.
I have just come back to Oblivion. Waited for the release of the latest version of Oblivion Reloaded : http://www.nexusmods.com/oblivion/mods/45749
And here we go again. I have to reinstall Alive Waters to see under water and find the sunken ship(s).
New images are coming if you like.
also if you have any ideas feel free to share, I dont know much about scripting but am pretty imaginative with everything else.
I just think this is an amazing Idea. The Argonians in Heavy armor make the battle an adventure. and it just makes sense that they would be all over the place. No matter what I will be keeping both as Argonian bandits are spawning by bridges. One spawned at the mouth at the panther and helped me take down 3 other bandit types before turning on me. Louzy reptiles.
Thanks again.
here is all my current pics of underwater bandits. use as you will. I don't think it is as I have been swimming around for a while. it just a shame to see sunken ships without argonians there.
https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp
https://photos.google.com/album/AF1QipPuzrlcSU6hY59w0cS6_RoHNZIDP8-aUTXj0Lkp
https://photos.google.com/photo/AF1QipPPyklUnj8OG1zwA6ddjaB2AUNZZNFpFASWDzHa
https://photos.google.com/photo/AF1QipO93V9H_vioO895KY4ufMnWtC-ILNooV3ystbQZ
https://photos.google.com/photo/AF1QipNYgApeqrbjJwz5D0H6YV6YM3U07kUZZhx0575H
https://photos.google.com/photo/AF1QipNsbGuq-bFhxMf7lQbQODGEdk4xhCKCopbhY6rP
I am sure it will not conflict much with alive waters but it is something you might want to look into making fully compatible. having bandits guarding sunken ships would totally fit.
Alive Waters was still not enough for me to want to play long term as an argonian but this is.