This is causing eyelids to look bizarre on Nords, Imperials, and Bretons. From what I can gather, the Redguard normal maps were used for these races which is causing this bug.
Edit: actually, it seems there are numerous cases of the wrong normal maps being used as bases. Wood Elves are no longer using their OCO normal maps either. Unfortunately I had to uninstall it because of these issues.
Excellent! I had to reinstall the Bosmer Textures from the original OCO 2 because my character's youthful face didn't quite match up with the slight chicken neck this mod gave her (probably to do with elves appearing young and the age calculations). However, that was very easily fixed. This also works extremely well with Luchaire's Neck Seam Concealer. Those smooth necks and wrinkled complexions always really bothered me, and you do a great job of addressing the problem.
At the current State of the Art there is no more effective and valuable tool for the dreaded neckseam than my own patented "Selective Vision". It works whenever I want it to.
Lol, yeah I wish I had selective vision. I actually thought about going through and making a mod that alters clothing and/or uses the neck seam "necklace" mod here and there. Just on NPC's that are noticeable, most NPC's are actually very acceptable with OCO 2.
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Edit: actually, it seems there are numerous cases of the wrong normal maps being used as bases. Wood Elves are no longer using their OCO normal maps either. Unfortunately I had to uninstall it because of these issues.
I had to reinstall the Bosmer Textures from the original OCO 2 because my character's youthful face didn't quite match up with the slight chicken neck this mod gave her (probably to do with elves appearing young and the age calculations). However, that was very easily fixed. This also works extremely well with Luchaire's Neck Seam Concealer.
Those smooth necks and wrinkled complexions always really bothered me, and you do a great job of addressing the problem.
/endorsed