Oblivion
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Elzee

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elzee

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29 comments

  1. Progenitor23
    Progenitor23
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    welp, camera commands is gone
    1. Dxthwxvx
      Dxthwxvx
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      https://www.mediafire.com/file/fqb1ylacp8ew1vg/CameraCommands-45419-3-0.zip/file
  2. NekoTaro
    NekoTaro
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    Very well done, I saw you do welcome new ideas from the description.

    Do you think the hitting effect from TK Hitstop would be a good addition?

    Thanks.
    1. elzee
      elzee
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      I think we'd better not make the same feature with other mods.
    2. jcArd
      jcArd
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      I don't know if you're still around elzee, but TK Hitstop is a Skyrim mod which adds a screen blur and pause effect when you hit an enemy to give attacks more impact. I agree that it would be a very cool feature for this mod.

      https://www.nexusmods.com/skyrim/mods/23681/
  3. TheNerevar
    TheNerevar
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    Tried it.
    Loved it.

    Gives an improved user experience to the game. I dunno why.

    Combining with Oblivion XP and it gives it a different RPG feel
  4. jamesme
    jamesme
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    i know this mod from 3DM,hahaha!in fact,i've seen this mod before,i ignore this mod for the picture has nothing to do with your content.so if you want to share another mod,please upload more relevant pictures.

    i'chinese so i support your chinese work.thank you!
  5. motarx
    motarx
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    Looks interesting, more ideas:

    Add a voice/sound when PC murders someone
    Show the name of the actor on your target when you have an arrow drawn (no more accidentally killing adventurers or travelers that look like bandits)
  6. ft2232240
    ft2232240
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    i from the 3dm,just want give you an endorse
  7. forli
    forli
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    Some ideas:
    - when you are sneaking, undetected, and shoot an arrow or spell, what about following the projectile up to the target?
    - when you're fighting a boss (or mini-boss) and you start the combat, check the very first attack of the fight (from either you or the boss): if it's a melee attack and it's blocked (so both actors are near and one is attacking while the other one is blocking), do a stop motion for 5 seconds or so, while the camera rotate around both actors, for an epic view!
    - when you kill a boss (or mini-boss) play a victory music and the player play a victory animation (while the camera face him until the animation ends). [I won't ask for the post-battle screen with exp and drops!!!]
  8. panchobobsullivan
    panchobobsullivan
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    This mod seems to be coming along nicely. Other things you could implement are things such as craftable items, a pounce/spring like jump ability that lets your character jump higher than normal like a ninja, new spawn locations of vanilla bandits/creatures/daedra that have static levels (since too many overhauls modify the default leveledlist of spawns), Stolen Item ownership, Spell & Item deletions from the inventory or quick drop items aswell as an ability to knock an NPC out for a few minutes by sneaking up to them either with fists or a blunt melee weapon (BlackJack).
  9. liuki342166
    liuki342166
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    Thank You Very Much. Keep up the good Work your doing. Thank You! elzee!
  10. Death lok
    Death lok
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    Make sure this mod retains compatibility with Unnecessary violence, Deadly reflex 6 and the Japanese Ryona edit of 4, and most importantly the enhanced first person camera mod, as it sounds like this might affect them.

    Looking forward to this
    1. zelazko
      zelazko
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      This can be solved by turning things off in the ini.

      I personally think adding more sound effect features is good way to go debugwise. It can help immensely tracking down CTDs.

      Btw what load order do you recommend, which group of mods?
    2. elzee
      elzee
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      I think it's compatible with all mods.
    3. zelazko
      zelazko
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      The only conflict I see may be with Bullet Camera by vipcxj. It got its own kill camera on distance bow kills. But who knows. I didn't even tested two mods yet but soon will give it a try and share the compatibility information.
    4. deleted3619564
      deleted3619564
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      The Bullet Camera uses an old very complicated method. It should be rebuild in a new version using the CameraCommands.
    5. elzee
      elzee
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      To Alenet:
      It just use the Camera Commands made by you. Look the requiremenets.
      But I can't make the camera change the angle(world rotationg) to look the enemy.There's no command for world rotation. And the "look at" commands didn't work well.
      Could you give some suggestions of scripting kill camera?

    6. deleted3619564
      deleted3619564
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      The cameralookat looks to the feet of an actor. I have fixed it in new version that looks to the head. I will publish it on next week.
      There is the world rotate command. It is CameraRotateToPosition.