The Witch King\'s Sword
Version 1.1
By Grimdeath and TemplarGFX
Updates:
Added v1.1
-Fixed book format and added one more clue
-Adjusted book value
-Added an enemy to the sword\'s chamber
-Sword now \"ignores normal weapon resistance\"
About This Mod
This is the sword featured in the Lord of the Rings trilogy of movies that
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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The Witch King's Sword Version 1.1 By Grimdeath and TemplarGFX
Updates: Added v1.1 -Fixed book format and added one more clue -Adjusted book value -Added an enemy to the sword's chamber -Sword now "ignores normal weapon resistance"
About This Mod This is the sword featured in the Lord of the Rings trilogy of movies that is held by the Witch King. Look for tips on its location in a book at the Leyawiin bookstore. You must solve the puzzle from the clues given in order to find its location. Good Luck.
Special thanks to TemplarGFX for the model and alot of other help.
How To Install Make sure you have a .rar extracting program such as Winrar and then simply open the file, select the data file, meshes, and textures folders and then click "extract". Browse to the hard drive where oblivion is installed and go to your bethesda softworks\oblivion\data folder and click ok. The files should be moved to their appropriate directories. Last, start oblivion and BEFORE hitting play click the splash screen's Data Files option and turn the mod on (a very important step!).
How To Uninstall Browse to your oblivion\data folder and delete the following files: -oblivion\data\witchkingsword.esp -oblivion\data\meshes\weapons\templar\sword\witchking.nif -oblivion\data\textures\weapons\templar\sword\witchking_n.dds
You may alternativly simply turn off the mod as you prefer, no original files are overwritten.
Known Issues During testing it was discovered that if you have visited the dungeon in which the sword is located that apon entering the sword's chambers the havok physics will cause the sword to be turned or possibly fall out. To correct this problem simply reload your last regular or auto save. New games and character that have not yet visited the dungeon should not get this. This should be fixed in future updates.
More Information Contact me at the official oblivion forums at www.morrowind.com, my name is Grimdeath if you have any questions or requests. If you would like to use this mod with one of your own please contact me and ask permission or at the very least give credit. Thanks!