Currently downloading Weather - All Natural with all its addons and recommended prerequisites As always, gotta rebuild the bashed patch after every mod install. However, it stops at Immersive Interiors - Bravil.espAnd error always pops up, and It goes 'NoneType' object has no attribute 'updateMasters'
Yep, major glitch here. The game treats all interior cells in the specific cities as exterior, vampires will take damage, storm and rain will play, the usual. Been through Bruma, and rip.
Easy fix: Load All Natural - Real Lights.esp after this mod. Bonus is that it gets rid of the overly bright All Natural interior lighting. You'll lose the interior weather sounds, but those can be replaced with Storms and Sound. Use either OBSE-Storms & Sound.esp or OBSE-Storms & Sound SI.esp if you have Shivering isles. Not both. Ignore the rest.
More in-depth fix: In xEdit either remove the "Behaves like exterior" flag from each affected cell, or carry over the All Natural "Climate". The "Behaves like exterior" flag tells the game that the interior cell is outside, like a courtyard. But without a climate to control the weather indoors, you get the outdoor weather inside. All Natural adds a climate that emulates the exterior weather (wind, thunder etc) indoors without seeing rain inside. But for some reason this mod carried over the "Behaves like exterior" flag from All Natural, but not the "Climate".
First of all, I'd really like to thank you for your amazing work! I just seem to have a little problem with the interior weather sounds not triggering. Instead the external ones are being played. I've checked, it only affects Leyawiin and Bravil. Do you maybe have an idea about this issue?
so for some reason, wrye bash wont import the cells from this addon like it does with all the other immersive interiors addons, causing the black sky glitch in these two cities.. any way to flag it within wryebash to import cells like the others? :/
I like this mod, and I applaud the author for making it. However, it causes an immense FPS drop moving into the eastern direction. Both in interior and exterior cells, all over the world. Looking at it via TES4Eidt, I noticed that there is some kind of conflict with AllNatural, something gets overwritten. Unliek SinnerSmile, using 'immersive interiors - landscapes' esp did not fix the issue for me. Thus, this mod had to go, despite being really useful.
Um, that's weird, but together with Roads of Cirodiil this mod causes pretty massive fps drop (- ~15fps), and i'm not even in interior, just running around hackdirt (chorrol area). Any ideas?
Upd: Actually it seems that this happends only if all natural - real lights enabled as well, if one of those 3 is disabled - drop disappears...
Upd2: I've installed Immersive interiors - landscapes and problem is gone... life's hard.
I downloaded today from Nexus, checked in Wrye Bash, TES4Edit, CS, it seems that everything is OK. I don’t know what could be the reason for such a message.
Thank you for your swift response. I neither don't know the reason for this Wrye Bash message, had the same with thelawfull "Birds in Oblivion" ... I'm using Wrye Bash 300(Standalone), I will try to update it and let you know the result ...
After updating to Wrye Bash 306(Standalone) the first error message I got was:
Warning: Load List Sanitized
Missing files have been removed from load list: Immersive Interiors - Bravil.esp
And after this:
Warning: Corrupt/Unrecognized Files
Some files have corrupted headers or TES4 header versions: Corrupted Mods Immersive Interiors - Bravil.esp
And your mod has been removed from the load list in Wrye Bash ... When I switch back to the version without New Sheoth everything is fine though ... It does not matter whether I use a mod manager or try a manual install, I always get these errors in Wrye Bash.
Hope anyone has an idea here ....
Edit
I found the problem to be in OBMM, I can make an Omod from your 7zip file but all your files in meshes and textures have 0 kb. If I unpack your 7zip first and than repackage it into windows .zip format OBMM has no problems with it and everything is fine ...
68 comments
Load All Natural - Real Lights.esp after this mod. Bonus is that it gets rid of the overly bright All Natural interior lighting.
You'll lose the interior weather sounds, but those can be replaced with Storms and Sound.
Use either OBSE-Storms & Sound.esp or OBSE-Storms & Sound SI.esp if you have Shivering isles. Not both. Ignore the rest.
More in-depth fix:
In xEdit either remove the "Behaves like exterior" flag from each affected cell, or carry over the All Natural "Climate".
The "Behaves like exterior" flag tells the game that the interior cell is outside, like a courtyard.
But without a climate to control the weather indoors, you get the outdoor weather inside.
All Natural adds a climate that emulates the exterior weather (wind, thunder etc) indoors without seeing rain inside.
But for some reason this mod carried over the "Behaves like exterior" flag from All Natural, but not the "Climate".
I just seem to have a little problem with the interior weather sounds not triggering. Instead the external ones are being played. I've checked, it only affects Leyawiin and Bravil. Do you maybe have an idea about this issue?
My vampire character still takes sunlight damage within the interiors I've checked.
Upd: Actually it seems that this happends only if all natural - real lights enabled as well, if one of those 3 is disabled - drop disappears...
Upd2: I've installed Immersive interiors - landscapes and problem is gone... life's hard.
After installing, Wrye Bash claims this to be a "corrupted mod" ...
Anyone an idea how to react to this ??
Thank you for your swift response.
I neither don't know the reason for this Wrye Bash message, had the same with thelawfull "Birds in Oblivion" ...
I'm using Wrye Bash 300(Standalone), I will try to update it and let you know the result ...
Warning: Load List Sanitized
Missing files have been removed from load list:
Immersive Interiors - Bravil.esp
And after this:
Warning: Corrupt/Unrecognized Files
Some files have corrupted headers or TES4 header versions:
Corrupted Mods
Immersive Interiors - Bravil.esp
And your mod has been removed from the load list in Wrye Bash ...
When I switch back to the version without New Sheoth everything is fine though ...
It does not matter whether I use a mod manager or try a manual install, I always get these errors in Wrye Bash.
Hope anyone has an idea here ....
Edit
I found the problem to be in OBMM, I can make an Omod from your 7zip file but all your files in meshes and textures have 0 kb. If I unpack your 7zip first and than repackage it into windows .zip format OBMM has no problems with it and everything is fine ...