If you are a chinese, japanese or a russian fan of my mods please help me to let the site owers in their respective native language sites know that they may set a link to my mods but that any upload of my work on any other site including their native language sites is strictly forbidden! thank you very much for your support (see also description)! this is free stuff and can be any time downloaded and endorsed here on nexusmods.com!
i am back to one version. its the noglow-version as you can see in the pic. now just copy texture folder into the data folder. I invite you and appriciate if you post some pics! still growing number of endorsements in oct 17! thank you very much taking your time to endorse or to leave a comment :thumbsup: * to say thank you i added a new darker more worn rope version with optimized normal maps * i hope it works :) - appreciate your testing and feedback !
thank you and all of you leaving comments here! Your feedback is helpful for all users and every endorsement is a motivation for me creating some more optimized textures. oblivion has still some potential for optimizations
Thank you for your work! Why you would undercut it by not including image comparisons of the basic ropes and your darker and more worn ropes is beyond me though. It would allow folks to get a quick idea of the difference, no?
hi, an thanks for feedback! the new old image is exactly this comparison with the original texture. if you like you can also add your own images to support this mod. thanks anyway.
It might be cool to have a version where the ropes are bright and new-looking in some of the upper-class and populated areas, and darker and worn-out in lower-class and abandoned areas. That would add more depth and immersion to the game, imo. I don't know how feasible that would be with just a texture mod, but I thought it was a neat idea.
thanks! you can chose between two versions let me know about a third one. the problem is that the game does not differentiate between lower and upper class ropes. just use the one which fits better in the region or area you play.
You are a godsend! I was missing some textures or something because my ropes were pink. Not only did your mod fix that, but made it look so much better than before. Thanks so much for sharing your awesome work!! I'll be posting a screenshot or two.
Hi, this mod looks amazing! Smart thinking, it's always the little things that complete a painting/picture. But about the performance impact... Is it noticable? Missing 2-4 fps shouldn't be a big deal
I love how this makes a vast improvement to something minor we see everywhere in the game, but usually don't notice.... until now. Nicely done. Endorsed.
thank you for your feedback. maybe it is because this ropes are brand new I`ve already darkened the original rope texture. do you mean saturation or brightness ? what colour would you expect to be more fitting or should it be simply a bit darker ? Feel free and use gimp or something similar to change the brightness for your needs.
this should be no problem. look at the user-pic. it's an ubanga-snapshot. i assume that you will see the new ropes in ubanga automatically if you install this texture. so just install it. i tried the ardah-mod and even there the new ropes took automatically effect. it seems to me, that this rope-texture is a kind of standard-clutter-rope-texture which is frequently used in vanilla and (i assume automatically) in many user mods as long as there is no other mod which overwrites this texture or uses its own. If you mean you would like to make it an integrated part of your mod, yes it would make me proud if you do so!
Thanks! I prefer to create my own ID. I will use it in my own meshes only. I will not to change anything in Oblivion. I will leave it for players. So it is better
38 comments
i am back to one version. its the noglow-version as you can see in the pic. now just copy texture folder into the data folder.
I invite you and appriciate if you post some pics!
still growing number of endorsements in oct 17! thank you very much taking your time to endorse or to leave a comment :thumbsup:
* to say thank you i added a new darker more worn rope version with optimized normal maps *
i hope it works :) - appreciate your testing and feedback !
It might be cool to have a version where the ropes are bright and new-looking in some of the upper-class and populated areas, and darker and worn-out in lower-class and abandoned areas. That would add more depth and immersion to the game, imo. I don't know how feasible that would be with just a texture mod, but I thought it was a neat idea.
but usually don't notice.... until now. Nicely done. Endorsed.
do you mean saturation or brightness ? what colour would you expect to be more fitting or should it be simply a bit darker ?
Feel free and use gimp or something similar to change the brightness for your needs.
I'd like to use your texture in my mod. (Ubanga)
Can I?
(I will change the name ofcourse)
ALAnonim
i tried the ardah-mod and even there the new ropes took automatically effect. it seems to me, that this rope-texture is a kind of standard-clutter-rope-texture which is frequently used in vanilla and (i assume automatically) in many user mods as long as there is no other mod which overwrites this texture or uses its own.
If you mean you would like to make it an integrated part of your mod, yes it would make me proud if you do so!
I prefer to create my own ID. I will use it in my own meshes only. I will not to change anything in Oblivion. I will leave it for players. So it is better