As mentioned in the mod's description page, it will be slow. But yeah, I also hope this awesome and needed mod for Oblivion won't be abandoned.
And I think it would be a cool idea if other, interested mod authors could contribute fixed meshes to this project to help ease any strain/pressure on the mod author.
it has been multiple YEARS since the last update... this mod is pretty much abandoned at this point. This has nothing to do with "slow" anymore. Slow would be maybe a upodate every 6 to 12 months... not "not a single update for 8 years"
All standard-packed mods like this can be installed via Wrye Bash. After copying the zip file into WB Installers tab, you still have to right-click it and select Install.
Hmm! Thank you very much, Carlos-san. I asked this because, in here (Wrye Bash), it shows a white cross and the text and blue. Is everything OK? Peace, and good evening for you.
In case anyone else runs into this issue - you have to check "core" under sub-packages in wrye bash before installing. If you see a white square next to the mod name in the installers window, it means you don't have any files selected.
In my case, I installed, okay. But AFTER uninstalled and deleted, I got the purple and the Missing Meshes. What I have done? I open Oblivion Mod Manager (through Wrye Bash), UTILITIES, ARCHIVE INVALIDATION, BSA ALTERATION (everything is already marked) and then UPDATE NOW. After this, I rebuilded the Patch, and it worked! I really hope it help you.
I'm assuming you installed with Wrye Bash, so after uninstalling you can just Anneal All from the Installers tab right click menu and it should fix things up (providing you've also used WB to install your other mods).
Yes, just install it after the unofficial patches; i.e. make sure it’s lower in your install order in your mod manager.
This is just a replacer for vanilla models, so in that sense compatibility is not an issue. It’s just a matter of which models from which mods you want to win any conflicts and therefore actually see in the game. And since these are new models that depart somewhat from vanilla design, any changes made by the unofficial patches are moot.
102 comments
Improvement: Doorstone01.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone02.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone03.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone04.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone05.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone06.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone07.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone08.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone09.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone10.NIF - Smoothed Mesh, Fixed UV Mapping
Improvement: Doorstone11.NIF - Smoothed Mesh, Fixed UV Mapping
Fix: AnvilChainDollHolder01.NIF - Fixed UV Mapping, Optimised Mesh
Fix: AnvilDoorFrame01.NIF - Fixed UV Mapping
Fix: AnvilDoorFrameInt01.NIF - Fixed UV Mapping
Fix: AnvilBasementDoorFrame01.NIF - Fixed UV Mapping, Added Vertex Paint
Fix: AnvilDockLampOff.NIF - Optimised Collision
Fix: AnvilDockLamp01.NIF - Optimised Collision
Fix: SignPostCity.NIF - Fixed mesh scaling
Fix: TorchTall01.NIF - Corrected light and flame effects
And I think it would be a cool idea if other, interested mod authors could contribute fixed meshes to this project to help ease any strain/pressure on the mod author.
Thank you very much, Carlos-san.
I asked this because, in here (Wrye Bash), it shows a white cross and the text and blue. Is everything OK?
Peace, and good evening for you.
cheers!
I'm going to read, yes, but it will take a while.
Thank you very much, Carlos.
I open Oblivion Mod Manager (through Wrye Bash), UTILITIES, ARCHIVE INVALIDATION, BSA ALTERATION (everything is already marked) and then UPDATE NOW. After this, I rebuilded the Patch, and it worked!
I really hope it help you.
Cara, que massa!
Man, awesome!!
So you recommend to ANNEAL ALL everytime I UNINSTALL a Installer?
Many thanks (Oh: yes, I use Wrye Bash, lol)!
This is just a replacer for vanilla models, so in that sense compatibility is not an issue. It’s just a matter of which models from which mods you want to win any conflicts and therefore actually see in the game. And since these are new models that depart somewhat from vanilla design, any changes made by the unofficial patches are moot.