Oblivion

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khalim19

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khalim91

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  1. khalim91
    khalim91
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    Sticky
    Please read the readme for installation instructions and other information, such as menu customization (configuration), known issues and the FAQ section.

    You can install this mod via BAIN (from Wrye Bash) using the BAIN wizard, via BAIN without the wizard or manually. I strongly recommend using the BAIN wizard, which makes the installation easy. Installation via Nexus Mod Manager (NMM) or Oblivion Mod Manager (OBMM) is not provided.

    If you used version 1.0 of this mod (titled "Magic Menu Overhaul") and made changes to the configuration files and want to preserve them, please see the "Upgrading from 1.0 to 2.0.txt" file for more information.
  2. Yali
    Yali
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    Container menu doesn't seem to be working for inventory. No icon in the upper left corner to toggle grid view. It works in the magic menu though. Tried installing after DarnUI and still no luck.
    1. eklypse966
      eklypse966
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      i am also having this issue. i got it to work a long time ago but forgot what i did to get it to work

      EDIT: Figured it out. make sure to edit the inventory_menu.xml to have the theme set to container as well. not sure why this isnt in the docs.
      EDIT 2: Also make sure to edit the inventory config xml and make sure these are all true like this so its always grid by default
      <!-- Enable grid view for the specified tab -->
      <!-- Show grid in "ShowAll" tab -->
      <_bGrid_All> &true; </_bGrid_All>
      <!-- Show grid in "Weapons" tab -->
      <_bGrid_Weapons> &true; </_bGrid_Weapons>
      <!-- Show grid in "Apparel" tab -->
      <_bGrid_Apparel> &true; </_bGrid_Apparel>
      <!-- Show grid in "Alchemy" tab -->
      <_bGrid_Alchemy> &true; </_bGrid_Alchemy>
      <!-- Show grid in "Misc" tab -->
      <_bGrid_Misc> &true; </_bGrid_Misc>
  3. ArtemSHikoff
    ArtemSHikoff
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    So maybe somebody can say why it is so stuttering when you open containers\bodies? Maybe there is a way to diminish it? for example delete some code which starts when you open container to prevent checking for ..smth, I don't know! Sometimes this waiting is really annoying. 
  4. eklypse966
    eklypse966
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    Getting this error when trying to use wrye bash bain installer

    An error occurred in the wizard script:Line 41:bIsObseRequiredVersion = CompareSEVersion("0.0.20.0") >= 0Error:(Line 41, Column 60): Cannot assign a value to 1, type is INTEGER.
    1. Mr7digits
      Mr7digits
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      Can 2nd this. Havent found any workaround, except to manually install it or using an omod if its supported, but im not taking the chance. rather just skip the mod altogether.
    2. BeastBeard
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      This occurs because it can't find OBSE, I assume this is due to you both using XOBSE and with this being an older mod it doesn't have a check for it. If you want to use Wrye Bash to install it I have come up with a very simple solution for you all:

      Extract the folder, then place it in Wrye Bash (so you should have the folder in none zip form). Go into the folder and locate the "wizard.txt" file. Open it in notepad or any text editor you like, find the line "bIsObseRequiredVersion = CompareSEVersion("0.0.20.0") >= 0"
      Simply change this to "bIsObseRequiredVersion = true" without the quotes, and save the change. You should now be able to use the BAIN installer without problems, so long as you also have menuque.

      Note this will IGNORE checking for OBSE which is listed as a requirement for this, so make sure you only do this if you have XOBSE installed - I assume XOBSE is fine of course, it seemed to work ok in the new game I just fired up to check. If you get that warning with OBSE pressumably you need to update it, otherwise you could try this fix also.
  5. hal900x
    hal900x
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    This mod is needed, if for no other reason than to highlight the art that went into making the icons! 

    I am looking for a way to transfer ALL my (heavy) alchemy ingredients to and from a container without shift-clicking each one. I'm using DarnUI, maybe it has this functionality already but I'm not aware of it. I also have various mods including Extended UI allow the shift or ctrl clicking, but it's per-item. I need something that functions much like Windows Explorer, where you can shift click files and select a large block of them for copy/paste. 
  6. Elvathelion
    Elvathelion
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    This mod fixed my Extended UI/Display Stats Popup glitch. It was annoying and the work around was noted below - Container and Magic Menu Overhaul appears to have resolved the issue.


    The issue:

    "For the description window, yeah that can sometimes happen after the game is first loaded and you hover over an item that doesn't normally has a pop-up menu (like a misc item in your example). To fix this, hover over an item for which the game will display pop-up menu normally (like potion)."
  7. PandaBeauGames
    PandaBeauGames
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    does anyone know how to get wz inventory with darn ui? Im trying to figure it out but I cant find anything
  8. earphone555
    earphone555
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    help
    i don't know why the text in container and magic is really bold after installing this mod
  9. Darklocq
    Darklocq
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    Weird. I can't seem to exit the journal/inventory window once it's open. Have tried every key on the keyboard, every button on the mouse. I'm not UI-mod-heavy. Do have Better Menu Controls (which has no entry for a key to leave the journal/inventory window). I guess I'll try disabling that; I only have its default INI file right now (my ambitious attempt at customizing the hell out of it resulted in a CTD on startup).
    1. Darklocq
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      Yeah, definitely a conflict there. BMC uses "J" to open the Journal pane, while CMMO uses that both to open and dismiss it. Hmph. I guess I'll have to dig into the XML stuff and see if there's a way to change CMMO's exit method. I'd love it if right-click could be used to both open the journal/inventory/map to whatever pane it was last on, and to dismiss that UI and get back to realtime in the game, the way Morrowind works (or OpenMW, anyway - I don't use the vanilla Morrowind).
  10. Chaka ZG
    Chaka ZG
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    Friend was severely confused over how is grid view activated, so I figured I'd share this here. To enable the grid view by default, taking containers as an example, you have to go to data/menus/prefabs/darn/ and find an xml file called container_config.xml. Rightclick, edit, and find these lines:

    <!-- Enable grid view by default for the specified tab -->
    <_bGrid_All> &false; </_bGrid_All> <!-- Show grid in "ShowAll" tab -->
    <_bGrid_Weapons> &false; </_bGrid_Weapons><!-- Show grid in "Weapons" tab -->
    <_bGrid_Apparel> &false; </_bGrid_Apparel><!-- Show grid in "Apparel" tab -->
    <_bGrid_Alchemy> &false; </_bGrid_Alchemy><!-- Show grid in "Alchemy" tab -->
    <_bGrid_Misc> &false; </_bGrid_Misc><!-- Show grid in "Misc" tab -->

    Change all &false to &true, so that it looks like this:

    <!-- Enable grid view by default for the specified tab -->
    <_bGrid_All> &true; </_bGrid_All> <!-- Show grid in "ShowAll" tab -->
    <_bGrid_Weapons> &true; </_bGrid_Weapons><!-- Show grid in "Weapons" tab -->
    <_bGrid_Apparel> &true; </_bGrid_Apparel><!-- Show grid in "Apparel" tab -->
    <_bGrid_Alchemy> &true; </_bGrid_Alchemy><!-- Show grid in "Alchemy" tab -->
    <_bGrid_Misc> &true; </_bGrid_Misc><!-- Show grid in "Misc" tab -->
  11. malonn
    malonn
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    I'm kinda lost. I've been using this mod since you first released it and have had no problems with it. The readme is good, I'm a moder/tweaker so can pretty well figure out what to do to customize the menus. **BUT** I just reinstalled Oblivion after a new computer build and the menus do not work 100% right. Everything is fine EXCEPT setting the menu as "container" as default. You don't need to repeat the steps to do so. The readme is excellent. I commented out the journal theme, made container theme active in the correct XML's, but every time I load Oblivion the journal theme is default. I can click the icon in-game to change to grid view and it sticks like it's supposed to until the next reload. What could possibly be wrong. Is it a timestamp thing?? No, I don't think so. The inventory is perfect EXCEPT for the default theme. I don't know...I doubt you will either.

    EDIT:

    I'm lost. I COMPLETELY removed the journal theme XML file from the installation directory ( in "prefabs\darn\magic" ) and the magic menu still defaults to the journal theme. I was expecting it to crash. But no. Still have the journal theme. Dammit.

    EDIT2:

    FIGURED IT OUT!! You have to enable grid view by default in the corresponding "x_config.xml" files. You should add that to the readme. Just setting the default theme isn't enough if you want grid view by default.