Oblivion
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Team Gecko

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Silgrad Tower

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8 comments

  1. rifter
    rifter
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    Just in case you use TES4Gecko on wine, (as of the current version, due to reg.exe not being fully implemented), you will get an Unable to locate Oblivion installation directory error. In order to work around this, create this file:

    $WINEPREFIX/drive_c/users/UserName/Local Settings/Application Data/Oblivion/TES4Gecko.properties

    It contains:

    #TES4Gecko Properties
    install.directory=Z\:\\Path\\to\\your\\Oblivion Directory\\
    awt.useSystemAAFontSettings=on
    swing.aatext=true
    window.main.position=644,531
    plugin.directory=Z\:\\Path\\to\\your\\Oblivion\\Data\\Directory\\

    Obviously, you can use whatever drive letter you want (Z: is good for absolute paths)
    Once set up, it should start up without any trouble.
  2. Silgrad Tower
    Silgrad Tower
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    Hi. I've heard of this utility, and I know it's very useful, judging by the experiences of various modders.

    However, may I request one thing? A step-by-step instructions on how to move worldspaces. If this is covered within the readme, then I apologise, for I'm not at home at the moment, and I'm typing this on my smartphone (I also have no access to a PC anywhere nearby). I've searched the web some time ago for this, but I haven't found satisfactory results. So if you could point me to the right place to see the necessary information, I'll apreciate it greatly. Thanks.

    Please check this link for making a load order independent esm, an example of using the Move WS' function.

    From the ReadMe:

    Move Worldspaces
    ----------------

    This function will move WRLD and visible-when-distant STAT records from the
    plugin index to the 00 index. Distant land files will be renamed if they are
    found in Meshes\Landscape\LOD or Textures\LandscapeLOD\Generated. Distant
    statics records will be updated if they are found in DistantLOD. The DistantLOD
    files must be generated before moving worldspaces if a plugin contains visible-
    when-distant references to statics defined in a master other than the first
    master. The DistantLOD files are optional if all of the visible-when-distant
    references are to statics defined in the plugin or in the first master.

    Placeholders can be inserted to mark moved worldspaces and statics. These are
    scrolls with the original form ID and an editor ID consisting of TES4Gecko
    followed by the 8-digit relocated form ID. Placeholders are required if you are
    moving worldspaces in a master and you have one or more dependent plugins that
    reference the master. Otherwise, inserting placeholders is up to you.

    If you want to relocate worldspace in a master with one or more plugins, you
    must first relocate the worldspaces in the master (be sure to insert
    placeholders). Then relocate worldspaces for each of the dependent plugins
    (inserting placeholders at this point is optional).

    If a plugin contains a visible-when-distant reference to a static defined in a
    master but the master version of the static has not been relocated, a cloned
    static definition will be added to the plugin and this definition will be
    relocated. If the plugin already contains the static definition, the plugin
    definition will be relocated, which means the plugin definition will no longer
    override the master definition for the static.
    1. Silgrad Tower
      Silgrad Tower
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      Finally found the time, added a video Tutorial, part1.
  3. roxon_55
    roxon_55
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    How do you get Gecko to Read oblivion registry entry I have installed in C:\Bethesda Softworks\Oblivion\Data\,have checked Rego entry they are there..
    TES4 Plugin Utility finds Oblivion...Gecko comes up
    java.io.IOException:Unable to Locate Oblivion Installation Directory
  4. Sirropoo
    Sirropoo
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    Would this app support Fallout series ?

    For future reference, can we assume that Fallout4 (the rumor) will be written with the engine that Skyrim is currently using ...is there currently a "Plugin" app like this one that supports Skyrim that may then support a Fallout4 ?

    ScriptorRon had written a version of this app for FONV (Nexus FONV mod NVPlugin) but support for it appears to have disappeared some time back.

    Lot of hard work here guys, the love-hate relationship of programming.
  5. urdrago
    urdrago
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    Hi, for a casual non expert modder, anyone knows a tutorial for Gecko? I would like to make few more complicated things than merging mods.
  6. RebornAgain3
    RebornAgain3
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    Oh, thanks very much. I'll be sure to give these instructions a thorough read, and test everything myself, once I get back home.
  7. RebornAgain3
    RebornAgain3
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    Hi. I've heard of this utility, and I know it's very useful, judging by the experiences of various modders.

    However, may I request one thing? A step-by-step instructions on how to "move worldspaces". If this is covered within the readme, then I apologise, for I'm not at home at the moment, and I'm typing this on my smartphone (I also have no access to a PC anywhere nearby). I've searched the web some time ago for this, but I haven't found satisfactory results. So if you could point me to the right place to see the necessary information, I'll apreciate it greatly. Thanks.