Hmmm, that's weird. Here is the installation readme (which I'm sure you read), but here it is anyway:
Spoiler:
Show
Installation ---------------------------------- To install this utility, place the TES4Gecko.jar and the TES4Gecko-Silence MP3 and LIP files into a directory of your choice. To run the utility, create a program shortcut and specify "javaw -Xmx1024m -jar <install-directory>\TES4Gecko.jar" as the program to run, where <install-directory> should be replaced with the directory where you extracted the jar file. If the path for java isn't set on your system, you will need to specify the full path to javaw. A sample program shortcut is included that specifies \Tmp as the install directory. The -Xmx1024m argument specifies the maximum heap size in megabytes (the example specifies a heap of 1024Mb, or 1Gb). You can increase the size if you run out of space merging very large plugins. Note that Windows will start swapping if the Java heap size exceeds the amount of available storage and this will significantly impact performance. The Sun Java 1.5 runtime is required. You can download JRE 1.5 from http://java.com/download/index.jsp. If you are unsure what version of Java is installed on your system, open a command prompt window and enter "java - version".It needs Java installed. Maybe it only works on Windows 7 (that's what I installed it on). Also, my install directory was nowhere near C:/Program Files, and I am using the non-steam, original disk version.... maybe as a last-ditch effect try directly double-clicking on TES4Gecko.jar (from within the Oblivion directory).
I'm on windows 10, TesGecko is installed at D:\Oblivion Tools\TES4Gecko v15.2F and of course Java is installed. I tried running it directly, using the batch file, but it just gives the error. Even if I copy the .jar in the oblivion dir, it can't find it.
I'm on W10 and it works fine for me. All I had to do was plop into my main directory (where the CS and Oblivion launcher go). I'm doing this on 3 laptops even.
For future reference, can we assume that Fallout4 (the rumor) will be written with the engine that Skyrim is currently using ...is there currently a "Plugin" app like this one that supports Skyrim that may then support a Fallout4 ?
ScriptorRon had written a version of this app for FONV (Nexus FONV mod NVPlugin) but support for it appears to have disappeared some time back.
Lot of hard work here guys, the love-hate relationship of programming.
Just in case you use TES4Gecko on wine, (as of the current version, due to reg.exe not being fully implemented), you will get an Unable to locate Oblivion installation directory error. In order to work around this, create this file:
Hi. I've heard of this utility, and I know it's very useful, judging by the experiences of various modders.
However, may I request one thing? A step-by-step instructions on how to move worldspaces. If this is covered within the readme, then I apologise, for I'm not at home at the moment, and I'm typing this on my smartphone (I also have no access to a PC anywhere nearby). I've searched the web some time ago for this, but I haven't found satisfactory results. So if you could point me to the right place to see the necessary information, I'll apreciate it greatly. Thanks.
Please check this link for making a load order independent esm, an example of using the Move WS' function.
From the ReadMe:
Move Worldspaces ----------------
This function will move WRLD and visible-when-distant STAT records from the plugin index to the 00 index. Distant land files will be renamed if they are found in Meshes\Landscape\LOD or Textures\LandscapeLOD\Generated. Distant statics records will be updated if they are found in DistantLOD. The DistantLOD files must be generated before moving worldspaces if a plugin contains visible- when-distant references to statics defined in a master other than the first master. The DistantLOD files are optional if all of the visible-when-distant references are to statics defined in the plugin or in the first master.
Placeholders can be inserted to mark moved worldspaces and statics. These are scrolls with the original form ID and an editor ID consisting of TES4Gecko followed by the 8-digit relocated form ID. Placeholders are required if you are moving worldspaces in a master and you have one or more dependent plugins that reference the master. Otherwise, inserting placeholders is up to you.
If you want to relocate worldspace in a master with one or more plugins, you must first relocate the worldspaces in the master (be sure to insert placeholders). Then relocate worldspaces for each of the dependent plugins (inserting placeholders at this point is optional).
If a plugin contains a visible-when-distant reference to a static defined in a master but the master version of the static has not been relocated, a cloned static definition will be added to the plugin and this definition will be relocated. If the plugin already contains the static definition, the plugin definition will be relocated, which means the plugin definition will no longer override the master definition for the static.
How do you get Gecko to Read oblivion registry entry I have installed in C:\Bethesda Softworks\Oblivion\Data\,have checked Rego entry they are there.. TES4 Plugin Utility finds Oblivion...Gecko comes up java.io.IOException:Unable to Locate Oblivion Installation Directory
Hi. I've heard of this utility, and I know it's very useful, judging by the experiences of various modders.
However, may I request one thing? A step-by-step instructions on how to "move worldspaces". If this is covered within the readme, then I apologise, for I'm not at home at the moment, and I'm typing this on my smartphone (I also have no access to a PC anywhere nearby). I've searched the web some time ago for this, but I haven't found satisfactory results. So if you could point me to the right place to see the necessary information, I'll apreciate it greatly. Thanks.
16 comments
Unable to locate Oblivion installation directory
----------------------------------
To install this utility, place the TES4Gecko.jar and the TES4Gecko-Silence MP3 and
LIP files into a directory of your choice. To run the utility, create a program
shortcut and specify "javaw -Xmx1024m -jar <install-directory>\TES4Gecko.jar" as
the program to run, where <install-directory> should be replaced with the
directory where you extracted the jar file. If the path for java isn't set on
your system, you will need to specify the full path to javaw.
A sample program shortcut is included that specifies \Tmp as the install
directory. The -Xmx1024m argument specifies the maximum heap size in megabytes
(the example specifies a heap of 1024Mb, or 1Gb). You can increase the size if
you run out of space merging very large plugins. Note that Windows will start
swapping if the Java heap size exceeds the amount of available storage and this
will significantly impact performance.
The Sun Java 1.5 runtime is required. You can download JRE 1.5 from
http://java.com/download/index.jsp. If you are unsure what version of Java is
installed on your system, open a command prompt window and enter "java -
version". It needs Java installed. Maybe it only works on Windows 7 (that's what I installed it on). Also, my install directory was nowhere near C:/Program Files, and I am using the non-steam, original disk version.... maybe as a last-ditch effect try directly double-clicking on TES4Gecko.jar (from within the Oblivion directory).
For future reference, can we assume that Fallout4 (the rumor) will be written with the engine that Skyrim is currently using ...is there currently a "Plugin" app like this one that supports Skyrim that may then support a Fallout4 ?
ScriptorRon had written a version of this app for FONV (Nexus FONV mod NVPlugin) but support for it appears to have disappeared some time back.
Lot of hard work here guys, the love-hate relationship of programming.
$WINEPREFIX/drive_c/users/UserName/Local Settings/Application Data/Oblivion/TES4Gecko.properties
It contains:
#TES4Gecko Properties
install.directory=Z\:\\Path\\to\\your\\Oblivion Directory\\
awt.useSystemAAFontSettings=on
swing.aatext=true
window.main.position=644,531
plugin.directory=Z\:\\Path\\to\\your\\Oblivion\\Data\\Directory\\
Obviously, you can use whatever drive letter you want (Z: is good for absolute paths)
Once set up, it should start up without any trouble.
Please check this link for making a load order independent esm, an example of using the Move WS' function.
From the ReadMe:
TES4 Plugin Utility finds Oblivion...Gecko comes up
java.io.IOException:Unable to Locate Oblivion Installation Directory
However, may I request one thing? A step-by-step instructions on how to "move worldspaces". If this is covered within the readme, then I apologise, for I'm not at home at the moment, and I'm typing this on my smartphone (I also have no access to a PC anywhere nearby). I've searched the web some time ago for this, but I haven't found satisfactory results. So if you could point me to the right place to see the necessary information, I'll apreciate it greatly. Thanks.