Oblivion

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mitzi

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mitzi

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36 comments

  1. jcArd
    jcArd
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    This mod is conflicting with HUD Status Bars Enhanced, of all mods. Unidirectional Attack works fine for the couple of seconds before HSBE initiates, then it stops. I'm certain it's HSBE and not another mod.

    What could it possibly be? The mods don't do anything similar.
    https://www.nexusmods.com/oblivion/mods/45740
    1. THEMAS
      THEMAS
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      i'm not surprised HSB breaks that, it really should not affect that, but HSB is crap and its a damn shame since you can do a lot of cool stuff with it
  2. wildbeaver
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    After playing with this mod for a while I discovered an exploit that completely breaks the combat, unfortunately. Basically you can walk around an enemy and have them miss each of their attacks while timing 1-2 attacks to their back. This makes you completely invincible in 1v1 combat. I tried messing with the settings a little bit but even at very strict delay the npcs still won't be able to follow their attacks if you circle close to them. I'm gonna stop using it despite how amazing it is, in fights with more than 1 opponent it works great since you can't really do it but in 1v1 boss battles like umaril it completely breaks the immersion of the fight. I wish there was an option to only restrict the player and leave the npcs unchanged.
    1. DonProtein
      DonProtein
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      I agree with this sir!
      But in the rest, absolutely amazing mod. Sad this OP feature in 1vs1 battles is also important for me so I dropped it too =/
    2. jcArd
      jcArd
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      To anyone reading these comments who might be on the fence, I recommend trying the mod for yourself. I was very hesitant to use it because of this "broken" concern but I haven't had the problem at all. Combat feels great, even 1v1. am using Maskar's Oblivion Overhaul, Bashing Reworked, and Basic Physical Activities, so your mileage may vary.
    3. DaggerfallHero
      DaggerfallHero
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      Thank you I'm 2 years late to the party but will definitely try despite hearing all the concerns that was making me hesitant.
    4. AllisterHenderson
      AllisterHenderson
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      I'm thinking of trying this mod along side Dynamic Oblivion Combat.....
    5. Holysmokesadamwest
      Holysmokesadamwest
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      Giving this mod a shot alongside Vanilla Combat Enhanced, Maskar's, Acension
    6. AllisterHenderson
      AllisterHenderson
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      I would recommend Combat Additions, which has its own version of Unidirectional Attack integrated, among many other great combat features which are all highly configurable. 
  3. itsbooby
    itsbooby
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    Also, I find that this mod effects the player as well. I find this too restricting.
    1. CarlosS4444
      CarlosS4444
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      Check out the Details section in the DESCRIPTION tab.
    2. itsbooby
      itsbooby
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      lol oh SNAP thank you. reinstalling and endorsing
    3. Cadances
      Cadances
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      With this config and we have a good combat mod.
  4. kallekukhuve
    kallekukhuve
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    The mod is great, but when you fight with many actors at the same time they disappear right at the moment of death.
    You should write this in the description, i thought first it was another mod doing it so it took a long time to find out.

    EDIT:
    I checked the script and there is nothing that removes dead actors. It is this mod for sure, because i unchecked the esp and after that they dont disappear. But i guess it must be something in OBSE that makes it happen
    1. armygeneral
      armygeneral
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      I have the same problem.
  5. YngvieMalmsteen
    YngvieMalmsteen
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    If someone could edit this mod so that theres no camera lock when using staffs, it would be perfect. Kinda hard to aim a staff when you cant aim it. Unless theres no way in the scripting to disable it for staffs but keep it for weapons?
    1. jcArd
      jcArd
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      The script seems relatively light and simple but I still can't figure out why bows aren't affected but staves are. I thought there would be a way to make staves an exception.
  6. goshenfist6
    goshenfist6
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    How do you disable it for the player in the ini?
    1. CarlosS4444
      CarlosS4444
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      Open the ini file in any text editor and check out the first line, it's written there...
    2. kamilica
      kamilica
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      can you please tell me how the line is written, i cant find it in ini
    3. CarlosS4444
      CarlosS4444
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      To disable it for the player it should look like this...

      set UAQuest.bUseOnPlayer to 0
      ;Set to 1 to use the function on the player
    4. kamilica
      kamilica
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      Thank you very, very mutch mate. I wish you all well, and may Talos be with you!
  7. lowleveledclutter
    lowleveledclutter
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    i seem to be uanble to remove aim freeze for normal attacks, be it my character, NPC or a creature :/ also not sure if powerattacks can be adjusted - i wanted this mod only to "freeze" power attacks.
  8. wildbeaver
    wildbeaver
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    I really like this mod, the problem is that it really messes up first person camera combat with all the jitter :/
    1. YngvieMalmsteen
      YngvieMalmsteen
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      I would still use it anyways and just disable it for the player. Theres an ini option for that. So that way all it does is fix enemies auto-locking on to you constantly, without affecting the player. Increase difficulty and viola, big improvement
  9. Nightflash7
    Nightflash7
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    This mod works perfectly! It has a big impact on both gameplay and immersion. Criminally underrated mods like this deserve more attention! +1 Endorsed
  10. YngvieMalmsteen
    YngvieMalmsteen
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    Strangely, it only seems to work 50% of the time, regardless of load order. I just leave it checked, and sometimes it works perfect, and sometimes i get free camera movement, and so do the npc's.

    EDIT jan 2017: i still have no clue what caused this, but i use a completely different mod setup now and never notice this issue.