Oblivion

v4.9 Beta (286 comments)

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  1. Maskar
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    Latest info

    This forum is now closed. Thanks to everyone who contributed.
  2. alaron828
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    New flora looks great, animals are very dynamic, more so than before. I love the harpies. Pickaxe on a rock surprised me when the mined rock went flying lol, but I landed next to me for pickup. I really like the Champion mechanic so I can reduce faction presence for some time by eliminating their leaders and so far it's working well. I disabled Morag Tong because having them enter my homes is really annoying but that's what assassins do, so it's a cool feature just not for me. Two NPCs from another mod (Vampire Hunting: Order of the Virtuous Blood) that no longer have quests attached because they left after their questlines were complete, are now squatting at Fort Farragut, which is an odd occurrence but not related to MOO as far as I know. I'm still exploring and building on my current save, but I do plan to start a whole new adventure soon, so I'll keep you posted on my progress and experiences. Thanks Maskar for such dedicated work to the community.
    1. Maskar
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      Thanks for the feedback.
  3. Asket
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    New plants look really good) Do you plan to include special models for the Harvest Flora?
    1. Maskar
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      I'm thinking of releasing an optional extension to MOO, which is able to make direct changes to the game. This would also include harvest flora and containers and include direct support for all the new plants and containers (including veins) added by MOO.
    2. Nealus
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      Sounds cool.
    3. Asket
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      Thank you for the good news! I hope that you will succeed)
  4. TXavier
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    Hi Maskar, do you have an approximate date in mind for the release of v4.9? Thanks for your time.
    1. Maskar
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      This month. Maybe in the next week. Kinda depends on the time I've got to work on it.
    2. TXavier
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      Thanks for the quick response!
  5. ALEKSSANDROS
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    I'm having a little issue

    Mostly of chest very hard locked were empty... at first I thought it was because I had already visited some places

    But actually I finished the Ayleid ruins in colubian Mountains and I can't find anything O_O

    There was some in the ini about chest content?

    I will check later with the test game
    1. Maskar
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      It's more likely because your save is still buggy.
  6. Nealus
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    I remember there was a really strange bug when the game would crash every time when I try to buy a lantern in Novaroma. I think I have a savegame as well.
    1. Maskar
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      The game is hopelessly buggy sometimes. I'll have to change the value of the lanterns given to merchants to 0, so they don't sell them and crash the game.
    2. Nealus
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      So this is game-related? Crazy, I thought it's some mods creating an odd effect together.
  7. Asket
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    Hello, Maskar!
    I just started to explore the new beta-version of the mod
    A harpies is very nice and strong creatures, but contain only feathers. Maybe also add the gems or rings?
    By the way, it seems that the Imperial foresters are not always attack the harpies.

    MOO adds a number of new sets of armor and weapons, but these items are rare (these items are difficult to see and appreciate). Is it possible to create a chest with all new equipment in the testinghall?


    1. Maskar
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      Harpies were mostly added for their feathers, so you can craft arrows easier, but I could add something additional. Other elder scrolls games don't seem to show a whole lot of suggestions though, other than some rare tail feather.

      I could add a chest to the testinghall. I'll keep it in mind for a future update.
    2. Asket
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      Harpies remind me of a ravens looking for shiny items or jewelry) Also, these creatures could hide jewelry in their nests.
      Btw, I think the egg in the nest is too big for the little harpies.
    3. Asket
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    4. Maskar
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      Harpies have variable sizes, but I could also increase the size of harpies a little.
    5. Nealus
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      Yeah, that'd make them more different from imps.
  8. Asket
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    1. Maskar
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      Yeah, I already fixed the icons (and their spell). I think I've fixed the house placement issue. Thanks.
  9. ALEKSSANDROS
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    the whistle works like a global "follow me"

    Can you add a global "wait here"?
    1. Maskar
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      I'll have a look for v5.0.
  10. Saldron613
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    Those houses that appear as "random events", do they ever have any owners? If not, maybe in future versions they could have some random NPCs in it (normal friendly ones, or maybe even some bandits sometimes, which have taken over the house, etc).
    And of course, in case they have friendly owners, everything in the houses should be owned by them and ilegal to take.
    1. Maskar
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      It's planned for a future update.
  11. CmdCuddles
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    I dont know if anybody has already said this but when I use the summon dremora spell the game's framerate drops considerably when looking at the conjured dremora.
    1. Maskar
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      Probably caused by another mod.