I love this mod! There is one question: When I first installed the mod, the pig got piglings. I installed it new, because later a pig died and a cow disappeared - bad location. So I decided to put them into a city, but now there are unfortunately no piglings. Is there a differince between in the city and outside, or is the mod this time just not working right?
Something like this would be awesome for the Fallout games, specifically in Fallout 3/New Vegas and Fallout 4. Sure they have mutated cows, but not chickens or pigs (normal or mutated).
Okay, thanks for the answer. I was wondering if the milk bottles was the only reason cobl was required. I'm trying to figure out how to remove the dependency, not that I need to, it's just a project to work on. Cobl adds two entries to my inventory I don't need.
I have some sheep too which are cool but I had to make them essential. After just one day of adventuring I came home and the lamb was dead. The Red Rose Manor gets spriggans occasionally but I thought enemies only show up when the player is present. My plan now is to disable all enemies I kill at home and maybe they will leave us alone.
Thanks so much Emma and Lycanthrops for these very cool animals. Vilja wanted a cow and I wanted the chickens. I would have got this a long time ago but I didn't want all the extra baggage of COBL. The description said "Useful Farm animals for COBL" so I assumed you needed at least the minimum install of COBL which is a fair bit more than just cobl.esm, I think. Then I noticed the instructions said "required cobl.esm" so I thought I'd try that by itself, which I don't believe is an option in the cobl instructions, but it seems to be working perfect. I don't know if something might happen down the road without a complete cobl install but nothing yet. Also, it seems cobl.esm is now called "Cobl Main.esm".
Ah! I see. Well, only the esm is required, as I'm using items from it (milk etc). It's a pity one can not use wool the same way, which is why all the sheeps available are included in my various housemods instead of in this one.
Morrowind is a lovely game - the graphics might be a bit outdated, but there are mods that will cure this. There are many good mods for Morrowind, and I have of course done plenty of mods for it. You can find and overview here: http://lovkullen.net/Emma/index.htm
Is there anyway you can keep the animals in one spot? Even though I tell them to stay put, they are constantly wandering about and getting out of the pens I put them in (I live in a castle mod). Other than that issue, wonderful mod!
Most of the animals show a very natural behaviour - they wander around. And even more... they can smell food, carrots, apples in chests or in the pockets of passing NPC and will try to steel from them, even following the NPCs. But usually the animals have a certain radius in which the stay where you have told them to wait.
Maybe we should add a menu option that keeps the animals from wandering around?
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Longbridge Cottage
Lakeside Home http://www.nexusmods.com/oblivion/mods/36320
Red Rose Manor http://www.nexusmods.com/oblivion/mods/37842
Aleswell Cottage http://www.nexusmods.com/oblivion/mods/28702
Waterlily Cottage http://www.nexusmods.com/oblivion/mods/36321
Leyawiin Lake House http://www.nexusmods.com/oblivion/mods/45716/?
You can of course drag the sheep with you anywhere you want, but the wool will only be useful for spinning in "right" abode.
I have some sheep too which are cool but I had to make them essential. After just one day of adventuring I came home and the lamb was dead. The Red Rose Manor gets spriggans occasionally but I thought enemies only show up when the player is present. My plan now is to disable all enemies I kill at home and maybe they will leave us alone.
Thanks again for the great work.
Thanks
Well, only the esm is required, as I'm using items from it (milk etc).
It's a pity one can not use wool the same way, which is why all the sheeps available are included in my various housemods instead of in this one.
http://lovkullen.net/Emma/index.htm
Maybe we should add a menu option that keeps the animals from wandering around?
COBL must be loaded BEFORE this mod, so that this mod can make use of it.