made my water look like preschoolers vomited in it. mostly yellow with some pinks and i cant see thru it at all... that being said, it looks very nice and crystal clear when ur swimming inside it
trying to use with wyre bash, and can't get it to work. The following entries do not appear in my oblivion.ini. : bUseWaterReflectijavascript-event-stripped1 bUseWaterReflectijavascript-event-stripped1 bUseWaterReflectijavascript-event-stripped1 bUseWaterReflectijavascript-event-stripped1
its not clear if I am to add them or replace them with these entries witch are already in my .ini: bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0
the 5 "mywater.dds" texture files are in the right place. Any suggestions?
edit: figured it out. the event-stripped entries replace the defaults.
Late to the party here, so you might have already found what you're looking for, but It's a mod called "Alive Waters Updated" though I believe you'll need the original .esp from "AliveWaters". I personally love it, though I've heard that it can be buggy? It's been awhile since I've played Oblivion (getting ready for my latest playthrough) but I think there are two versions to choose from: one with just the underwater plants and shipwrecks, and the other with plants, shipwrecks, and more fish swimming around? Not sure. Hope this helps you or someone else looking for answers. :)
Hi. Great mod and Im mad I only discovered it now. I saw some people showing it with transparent water. How do I accomplish this? I have Oblivion Reloaded and stuff but my water surface is still opaque. How do I make it transparent and blueish? (like in this video: https://youtu.be/hMNo1reD5eQ
I had the same problem and solved it by moving the Lush and Gaudy Water esp further down my loading order. I guess something in the DLCs, BBC or UL was modifying the water, too.
152 comments
bUseWaterReflectijavascript-event-stripped1
bUseWaterReflectijavascript-event-stripped1
bUseWaterReflectijavascript-event-stripped1
bUseWaterReflectijavascript-event-stripped1
its not clear if I am to add them or replace them with these entries witch are already in my .ini:
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
the 5 "mywater.dds" texture files are in the right place. Any suggestions?
edit: figured it out. the event-stripped entries replace the defaults.
believe you'll need the original .esp from "AliveWaters". I personally love it, though I've heard that it can be buggy? It's been awhile since
I've played Oblivion (getting ready for my latest playthrough) but I think there are two versions to choose from: one with just the underwater plants and shipwrecks, and the other with plants, shipwrecks, and more fish swimming around? Not sure. Hope this helps you or someone else looking for answers. :)
https://www.nexusmods.com/oblivion/mods/6914 (AliveWaters)
https://www.nexusmods.com/oblivion/mods/44069 (Alive Waters Updated)
Someone probably already credited this mod in an older comment, but it doesn't hurt to push it back up to the first page.
I just try it out and that work well !
https://youtu.be/hMNo1reD5eQ