Oblivion
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flexcreator

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flexcreator

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4 comments

  1. flexcreator
    flexcreator
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    Just uploaded version with settings menu.

    Sorry, i'm done with Oblivion now. Will accept bugreports within few weeks.
  2. anithinks
    anithinks
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    Very interesting mod! I am keen on your updates to make it more customizable, per jaime74's suggestion
  3. flexcreator
    flexcreator
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    jaime74, I'll think about it. Thank you.
  4. jaime74
    jaime74
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    The visual effect of this mod is absolutely fantastic, as well as the fact that it simply works with just an esp file. <img class=">

    In my first test, however, the slomo effect was triggered far too often - nearly at every second hit, sometimes before and sometimes even without hitting anybody, which turns combat into a neverending slow-motion animation (nearly unplayable). I have tested it with a nearly clean plain vanilla setup and a character who is not too strong (to be sure that not every scond hit is a critical one; e.g. it took me about 20 hits to take out a regular town guard). In addition, the single slomo animations seems to last a bit too long most times.

    I guess that it behavesquite differently in different user environments, causing unpredictable effects. So it might be important to make it configurable: Both the threshold for triggering a slomo event and also its duration (or speed) should be adjustable. Then everybody could fine-tune it until it matches his specific situation and becomes playable.

    Would such a thing be possible? If so, this mod would definitely become a must-have!