The visual effect of this mod is absolutely fantastic, as well as the fact that it simply works with just an esp file. ">
In my first test, however, the slomo effect was triggered far too often - nearly at every second hit, sometimes before and sometimes even without hitting anybody, which turns combat into a neverending slow-motion animation (nearly unplayable). I have tested it with a nearly clean plain vanilla setup and a character who is not too strong (to be sure that not every scond hit is a critical one; e.g. it took me about 20 hits to take out a regular town guard). In addition, the single slomo animations seems to last a bit too long most times.
I guess that it behavesquite differently in different user environments, causing unpredictable effects. So it might be important to make it configurable: Both the threshold for triggering a slomo event and also its duration (or speed) should be adjustable. Then everybody could fine-tune it until it matches his specific situation and becomes playable.
Would such a thing be possible? If so, this mod would definitely become a must-have!
4 comments
Sorry, i'm done with Oblivion now. Will accept bugreports within few weeks.
In my first test, however, the slomo effect was triggered far too often - nearly at every second hit, sometimes before and sometimes even without hitting anybody, which turns combat into a neverending slow-motion animation (nearly unplayable). I have tested it with a nearly clean plain vanilla setup and a character who is not too strong (to be sure that not every scond hit is a critical one; e.g. it took me about 20 hits to take out a regular town guard). In addition, the single slomo animations seems to last a bit too long most times.
I guess that it behavesquite differently in different user environments, causing unpredictable effects. So it might be important to make it configurable: Both the threshold for triggering a slomo event and also its duration (or speed) should be adjustable. Then everybody could fine-tune it until it matches his specific situation and becomes playable.
Would such a thing be possible? If so, this mod would definitely become a must-have!