Looks like a great mod, but I can't christen the ship. I was carring skooma and brandy to try the diferences, but nothin hapened when I tryed to activated the ship door. Then I tried opening it in the Contruction Set and found 9 missing objects (opened only oblivion.esm and AB_threnody.esp).
missing object (0005F0AA) for reference (01008CD5) missing object (0005F0A9) for reference (01008CD4) missing object (0005F0AB) for reference (01008CD6) missing object (0005F0B5) for reference (01008CEA) missing object (00066505) for reference (01008CCA) missing object (000664FC) for reference (01007EF2) missing object (0008E48B) for reference (01004750) missing object (0008E48E) for reference (01004753) referenced object (0008F11B) on script (010085CC) 'K1TwreckDoor'
Sorry for the long post. Any help will be wellcome, I realy want to try it.
a couple users have unfortunately encountered a technical problem with christening the ship...
but i don't know what version of oblivion they're running, if they're using unofficial patches, or if they actually resolved the problem then failed to report their solution. and since "AB_threnody" only uses vanilla oblivion.esm resources i generally can only speculate game version, file corruption, or another dirty mod conflicting with this mod (and probably the rest of the game)
opening up construction set is exactly what i would've done if i had encountered this problem. but the information you discovered leads me to believe your master .ESM is possibly filing some of the .BSA resources differently, causing my .ESP to fail to reference the objects properly... are you running version 1.2.0416?
Yes, Im using 1.2.0416 and Unoficial Oblivion Patch v3.2.0, and lots of others mods. Now I just cleared all the mods from the loader and started a new game, finished the tutorial and traveled there, added some hammers and brandy but I culdn't christen it again, instead of showing "christen ship" it was "unchristened ship", added a skooma but it was the same. I have some mods that replace some files so I will try in a fresh install the next time, but don't know when. Thank you for the reply.
An excellent mod! It is a great starter home. It only requires 11 repair hammers and a bottle of Cyrodiilic brandy to obtain. It is so much better than the waterfront shack, and it can be placed in other ports with all your stuff if you want your home there. Oh, and it is a small easy to install mod that doesn't bother anything else. I do have the waterfront market mod and there is a small collision with a boat and dock it adds and the bow of the Threnody. I just don't examine it too closely. Just a slight change in their placement could fix the entire problem. Otherwise they complement one another very well to make the waterfront area a lot more imersive.
Thank you for an excellent mod that I really enjoy.
Some feedback here: All works fine to me (normal version), but in the first cellar, there appear some yellow schemes glitched. Second and Third cellars are ok.
-there is a good idea to put some other stuff, like a practice room and a jail for mutinies haha!
33 comments
(Also, the framework is clearly that of Anvil's ships, not of The Marie Elena, and the latest Dwemer Skyship is companion-friendly as well)
I was carring skooma and brandy to try the diferences, but nothin hapened when I tryed to activated the ship door.
Then I tried opening it in the Contruction Set and found 9 missing objects (opened only oblivion.esm and AB_threnody.esp).
missing object (0005F0AA) for reference (01008CD5)
missing object (0005F0A9) for reference (01008CD4)
missing object (0005F0AB) for reference (01008CD6)
missing object (0005F0B5) for reference (01008CEA)
missing object (00066505) for reference (01008CCA)
missing object (000664FC) for reference (01007EF2)
missing object (0008E48B) for reference (01004750)
missing object (0008E48E) for reference (01004753)
referenced object (0008F11B) on script (010085CC) 'K1TwreckDoor'
Sorry for the long post. Any help will be wellcome, I realy want to try it.
but i don't know what version of oblivion they're running, if they're using unofficial patches, or if they actually resolved the problem then failed to report their solution. and since "AB_threnody" only uses vanilla oblivion.esm resources i generally can only speculate game version, file corruption, or another dirty mod conflicting with this mod (and probably the rest of the game)
opening up construction set is exactly what i would've done if i had encountered this problem. but the information you discovered leads me to believe your master .ESM is possibly filing some of the .BSA resources differently, causing my .ESP to fail to reference the objects properly... are you running version 1.2.0416?
Thank you for an excellent mod that I really enjoy.
-there is a good idea to put some other stuff, like a practice room and a jail for mutinies haha!
Thanks for this great mod!