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About this mod

Adds fully featured necromancy gameplay to Oblivion, taking it from being a subset of conjuration spells to a whole new skill. Allows you to harvest bodies, create and upgrade permanent undead followers, join the necromancer faction, build your own lair anywhere in Cyrodiil and defend it from the Mage's Guild!

Permissions and credits
This mod aims to add fully featured necromancy gameplay to Oblivion, taking it from being a subset of conjuration spells to a whole new skill. Allows you to carve bodies, create and upgrade permanent undead followers, join the necromancer faction, build your own lair anywhere in Cyrodiil and defend it from the Mage's Guild! 

1.6 UPDATE JULY 2020: 

Feature list

New necromancy skill

  • Discover a new skill that levels as you play
  • Harvest bodies in real time
  • Rob the graves of Cyrodiil, with unique AI behaviour from nearby guards and citizens
  • Manage a new ‘bloodlust’ mechanic that powers necromancy
  • Use the mod-added Unholy Altars to create undead servants
  • Five types of undead: create skeletons, zombies, Shambles, Flesh Atronachs and Skinned Hounds 

In-depth minions you can upgrade and control
  • Upgrade Skeletons with melee weapons or bows
  • Build up a zombie piece by piece until it can eventually heal itself over time
  • Add to flesh atronachs and shambles over time and watch them grow in size
  • Infuse Skinned Hounds with different powers for unique effects
  • Unlock unique abilities: spread a zombie infection, call to a skeletal avatar from across Cyrodiil, create Soul Hounds that sacrifice themselves to save your life
  • Give simple orders to undead servants to follow, wait or return to lair
  • Organise creations to follow leaders, allowing you to call reinforcements

Roleplay a necromancer character

  • Discover a necromancer sanctuary filled with in-lore guide books, resources and an unholy altar to use
  • Join the in-game necromancer faction by wearing robes or signing a bloodpact, and live in any necromancer cave or fort
  • ‘Notoriety’ system that tracks your actions over time 
  • Defend yourself from battlemages from the mages guild
  • Earn the respect of necromancers and have them become your follower
  • NO weird quest items or start spells added to player inventory, no disruptive text or messages: install the mod, and you won’t notice anything different until you attempt necromancy

Freeform lair building and lair defence
  • Build your own Unholy Altar anywhere in Cyrodiil and claim the location as your lair
  • Lairs never respawn, will never fill with enemies, and containers will never reset
  • Add to your lair with a range of objects that you can place anywhere you like
  • Build coffins to maintain a potentially infinite number of undead
  • Build spawnpods and bloodworks to generate body parts and bloodlust
  • Build defences, and defend your lair from mages guild attacks
  • Become famous, and your lair can be joined by other necromancers

Playing The Mod

I didn’t want to make anything invasive, so you won’t see anything different when you first load up a game with the mod installed. The mod starts properly when you track down the hidden necromancer sanctuary: you can find clues as to its whereabouts in a few necromancer lairs, or reports on their activity at all the mage’s guild halls. When you get there, you’ll be given robes and a proper carving knife, have access to a bunch of in-lore guide books, and be able to use the Unholy altar there to create undead.

From there, the book you’ll be given called By The Moon’s Light does a pretty good job of telling you what you’re able to do, and things should progress fairly naturally. It’s up to you how you go about things next!

Full Description

I always thought it was a shame that necromancy was featured everywhere in the Elder Scrolls games, but the player character was never able to practice it themselves. This is my attempt at enabling players to take part in that awesome dark side to magic, letting you can create an entire playthrough based around practising necromancy and fighting the mages guild, or just make use of the dark arts as part of your character build.

The mod adds a bunch of mechanics that let you play the role of someone practising the forbidden arts. Find some robes and move into a necromancer cave, or set up your own lair somewhere. Sneak around robbing graves in the night, or brazenly murder citizens of the empire. Keep your creations hidden out of sight in some remote cave while you live a normal life, or march them up to the gates of the Imperial city. Keep a low profile and take part in the rest of the game as normal, or amass an army of necromancers and the undead and wage war on the mages guild. The mod (hopefully!) lets you play a necromancer how you’d want to, whether that may be a wealthy mage who keeps a dark secret in Rosethorn Hall, or a psychopath that kills the priests at the chapel of Zenithar and builds an unholy altar there for everyone to see.

The mod scales from being completely non invasive to changing the way you play the game completely, depending on what you want to do. You could have an entire playthrough with the mod installed and probably never notice the difference if you wanted, or you can turn the playthrough into TES IV: Dungeon Keeper. The more you level up your necromancy skill the more options you have, and the more you use those skills, the more repercussions there are. By the end of the playthrough, you will be able to create an ancient zombie that can turn an entire town into a shuffling horde, keep an army of skeletons on standby ready to show up when you call to them, or bring a flesh leviathan the size of the shivering isles gatekeeper to the defence of Bruma. If you become infamous, your lair will fill with necromancers, and be under daily attack from the mage guild. Or, you can just keep your creations a secret, and only use them to occasionally help rid Cyrodiil of it’s surprisingly large bandit population. 




Bugs/Unusual Behaviour


Future Development