Oblivion
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MysteriousMrBear

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Mod articles

  • Epic Necromancy 1.6 Update and 'Roadmap' (2020)

    After neglecting it for too long, I've finally updated Epic Necromancy to iron out all of the reported bugs (including creatures attacking necromancers) and add a few features (including adjustable aggression levels).

    Major changes:

    Creatures will no longer be aggressive to other necromancers, ending the bloodbaths going on in peoples lairs.
    Creature aggression is now adjustable in the .ini, letting you take your undead followers into civilisation with you if that's how you like to play! You can also adjust their movement with a multiplier.
    The final-tier Skeleton Sentinel has had a HUGE overhaul, making it as interesting and game-changing as the Ancient Zombie: instead of farting about with a sword and bow and often losing both, it now uses a claymore ...

  • Epic Necromancy Mysterious 2017 update (with changelog)

    APRIL 2017 UPDATE:

    After six long years of negligence, the mod has been updated as of April 2017 to version 1.5! 

    Not too much added in the way of features, mostly just fixing the godawful amount of bugs and design flaws in the original release, and making it something I'm actually happy to have floating around the internet with my name attached to it. I always figured nobody would bother with it since it released just before Skyrim, but when I came back to reinstalling oblivion it seemed like it kind of filled niche for quite a few people. Hopefully it will fill it a little more adequately now! Full changes can be found in the changelog, within the main description.

    If anyone understandably avoided the mod for all its problems back in th...