Oblivion

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Lofgren

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Name: Unarmored Dodge + More Armor Benefits
Version: 1.0
Date: 10/7/2011
Category: Gameplay Effects and Changes
Requirements: Shivering Isles Patch 1.2.0.201, Oblivion Script Extender (OBSE)
Recommended: Oblivion Mod Manager
Author(s): Lofgren
Source: http://www.tesnexus.com/downloads/file.php?id=8440

Description
===========
This mod grants the player the ability to defend him or herself while unarmored, and makes armor provide some protection against the elements. These effects are configurable through an ini file.


Details
=======
There are other unarmored mods out there, but I couldn't find one that worked quite the way I liked. They were often too complicated or treated unarmored fighting significantly different from the other armor types in the game. This mod implements unarmored combat with the same level of abstraction as light and heavy armor. The PC gets a shield bonus based on the number and type of unarmored "pieces" he/she "equips." Just like the other armor types, an unarmored torso will provide more benefit than unarmored legs, and unarmored legs more benefit than unarmored hands, head, or feet. The amount of benefit is dependent on the PC's acrobatics skill, and getting hit while unarmored increases that skill by an amount dependent on which body parts are unarmored. Both of these settings are configurable in the ini file.

In addition, light armor provides some small resistance against fire and frost damage while heavy armor provides resistance to shock damage. These values are also configurable in the ini.

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\LFGArmorBonuses.esp
Oblivion\Data\ini\LFGArmorBonuses.ini

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)



Known Issues or Bugs
====================
None.

History
=======

1.0, 10/08/2011 - Initial release.

Contact
=======

You can find me on TESNexus as 'Lofgren'

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.