This is my favorite house mod in oblivion!! It's so pretty and wonderful to take screenshots in. Very detailed and well decorated !!! It reminds me of my own room too, also a perfect spot in the imperial city
None of my companions will sleep in the master bed on the 2cd floor. They keep walking at the bed to sleep in it but they will not lay down. I have 'see you sleep mod"and have no trouble laying down in it but can't to get any of my partners to lay down?
"See you sleep" may be preventing your companions from using the bed. I do not have the mod, and have no problems with my companions going to bed. Do not know what to suggest... sorry....
Maybe it did not save correctly in the CS or maybe the wrong one was uploaded. Even after a clean install with the new .esp, the facades are the same, with original Lorkmir's where the loft is, and the new one at Lorkmir's, and the dark texture effect which changes with angle and lighting.
Not your fault. I must have not saved my changes in the CS... duh. Sorry for the inconvenience but download the fix, again. Before uploading the fix to the site this time I double-checked to make sure the changes were there.
Playtest report. Almost no glitches found Apparently you copied Lorkmir's House facade (00037bd8 ) for the exterior, but then you moved the original to where your loft is located and left the copy (xx000ee1) in place at Lorkmir's house. The ill effect of this is a wrong texture (too dark) when illumination is applied to the front of Lorkmir's house.
Thank-you TheRomans, I never noticed but I will take a look and fix it.
update: Though I didn't see any ill effect I did find the Formid ID 01000ee1 in TES4 Edit and removed it. Hopefully this will resolve the issue and I will upload the fix as soon as I can.
When you have illumination on it like a torch or a spell, the texture changes radically when you change the angle (turning your head) you are looking at it., to sort of a dark version version of the rippling effect when you have overlapping textures.
Thank-you again TheRomans. I also double checked in the CS after my last post and notice Lorkmir's home had the overlapping mesh. It should be fine, now. The fix has been uploaded.
There is now See You Sleep compatibility for this mod which can be found here. Thank you Carah for the lovely home and sorry it took me so long to get this out, lol.
19 comments
I do not have the mod, and have no problems with my companions
going to bed. Do not know what to suggest... sorry....
Sorry for the inconvenience but download the fix, again.
Before uploading the fix to the site this time I double-checked to make sure the changes were there.
http://oblivion.nexusmods.com/mods/36370
requires OBSE
Very nice town house.
Playtest report.
Almost no glitches found
Apparently you copied Lorkmir's House facade (00037bd8 ) for the exterior, but then you moved the original to where your loft is located and left the copy (xx000ee1) in place at Lorkmir's house. The ill effect of this is a wrong texture (too dark) when illumination is applied to the front of Lorkmir's house.
update: Though I didn't see any ill effect I did find the Formid ID 01000ee1 in TES4 Edit and removed it. Hopefully this will resolve the issue and I will upload the fix as soon as I can.
I also double checked in the CS after my last post and notice Lorkmir's home had the overlapping mesh.
It should be fine, now.
The fix has been uploaded.