Looks like a nice mod, but what really is the "dealbreaker" for me is the lacking customization. I find the mod mainly useful for Enchanted Arrows, as these usually fall into the "too good and rare to use" category for me. But I do not wish to wait until Master level until I get that functionality. Expert or even Journeyman level seems appropriate. More control over the gold cost. I'd personally like the ability to be quite costly both on mana and money(Especially for enchanted arrows) for giving you a few arrows on demand in a combat situation.
If I could mod, I would re-envision this into less of an "keep you stocked with arrows" ability, but more into a "Get some arrows now to fight!" ability and would probably tie it more to a Magic Skill(Like Mysticism or Alteration - Transmute your money into arrows). Something along the lines, for enchanted arrows, for example: Pay a rather high amount of gold and medium amount of mana to replenish an enchanted arrow up to 5, combined with a temporary stunted magicka debuff. This just seems to incentivize some "cooler" and more engaging play.
Similar to what Carah said, and.... since my character only uses silver arrows, she needn't have to travel from Shivering Isles to Cyrodiil to replenish her stock. Endorsed, and kudos to you for making this mod and sharing it.
Thank-you for another wonderful mod. Very convenient when in Shivering Isles and you want Cyrodiil arrows. I no longer have to wast time looking for my arrows on the ground and stashing a bunch away for a rainy day.
Once again, an awesome mod. Especially with the ini. Before this I'd find some ayleid pilin in OOO or FCOM and just store it in a box or hang it on a wall as part of my collection. They never found a use in battle because there was no way to get more of them.
I had another idea, ... in your ayleid arcane archery mod, you have a charge feature. You charge up a shot... I have no idea how this could possibly work with a spell like this but maybe... charging up the spell makes more arrows? Maybe block with bow, cast spell at same time, time spent blocking conjures more arrows?
Heh, totally superfluous anyway because one can just cast a few more times instead, but I figured it was an interesting idea so I posted it :p
Could you make it so that you can create more arrows per cast? I think 3 arrows per cast isn't so unbalancing. Say you wanted 30 arrows, you'd have to cast 10 times instead of 30 times. The reason for this suggestion, I have terrible aim with the bow so I tend to waste arrows.
This is a great idea however. I don't think anyone's tried something like this before.
15 comments
I set my costs to 60, 80, and 100 and summon 50 arrows per cast, with a cap of 50 arrows.
I prefer Fast Arrow Recovery, but this mod's concept is appreciated.
I find the mod mainly useful for Enchanted Arrows, as these usually fall into the "too good and rare to use" category for me. But I do not wish to wait until Master level until I get that functionality. Expert or even Journeyman level seems appropriate.
More control over the gold cost. I'd personally like the ability to be quite costly both on mana and money(Especially for enchanted arrows) for giving you a few arrows on demand in a combat situation.
If I could mod, I would re-envision this into less of an "keep you stocked with arrows" ability, but more into a "Get some arrows now to fight!" ability and would probably tie it more to a Magic Skill(Like Mysticism or Alteration - Transmute your money into arrows).
Something along the lines, for enchanted arrows, for example: Pay a rather high amount of gold and medium amount of mana to replenish an enchanted arrow up to 5, combined with a temporary stunted magicka debuff.
This just seems to incentivize some "cooler" and more engaging play.
Endorsed, and kudos to you for making this mod and sharing it.
Very convenient when in Shivering Isles and you want Cyrodiil arrows. I no longer have to wast time looking for my arrows on the ground and stashing a bunch away for a rainy day.
Before this I'd find some ayleid pilin in OOO or FCOM and just store it in a box or hang it on a wall as part of my collection. They never found a use in battle because there was no way to get more of them.
I had another idea, ... in your ayleid arcane archery mod, you have a charge feature. You charge up a shot... I have no idea how this could possibly work with a spell like this but maybe... charging up the spell makes more arrows?
Maybe block with bow, cast spell at same time, time spent blocking conjures more arrows?
Heh, totally superfluous anyway because one can just cast a few more times instead, but I figured it was an interesting idea so I posted it :p
This is a great idea however. I don't think anyone's tried something like this before.