When you sort this with loot or install with wyrebash, both programs tell you the TWMP_summerset.esp has the wrong plugin header for oblivion. (says its 0.1 instead of a min of 0.8)
What is actually going on here and does it need to be changed with xedit?
Ive been looking for documentation but cannot find any
EDIT: to be clear i dont actually have a problem with the mod working, but am unsure of the consequences of the above warning from said modding tools
Tried saving it in the CS, but the error still persists. I think I'm going to pass on this one to hope for a stable game. If a solution is found, I'll give it a try.
Just to make sure that I'm not seeing things, I was wondering if other pepole have come across bad landscape meshes while using this mod (Valenwood-Elsweyr file). I ran into two oddities while trying out the Elsweyr Pelletine mod, which requires this. First, there seems to be mounds of earth protruding from ground swallowing half the buildings in Torval Upper District--which I wasn't sure was due to this mod or another). Second, I also found a road through Tenmar forest running "under" a hill, which I thought had to be a mistake since the road was way too steep to be sensible (my character with 100 athletics and 210 ACR (with modded eq) could hardly climb up the other end--and it would have made sense for the road to run above that hill, rather than "under" it, and it was far away from other modded areas that it seemed likely to be due to this mod.
Thanks in advance!
PS. Found out what hte problem was--esm's were being loaded in the wrong order (TamRes LandscapeREs before TamRes). When the order got flipped, the road through Tenmar problem went away, although not hte Pelletine issue.
I've been trying to run TES4LODGEN on Valenwood - Elsweyr, but I get this message: "Error reading float in " \ [09] TWMP_Valenwood_Elsweyr.esp \ [11] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel [WRLD:0000003C] \ [23] GRUP Exterior Cell Block -1, -3 \ [2] GRUP Exterior Cell Sub-Block -4, -10 \ [85] GRUP Cell Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [0] GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [12] [REFR:0902C16A] (places DementiaTree01L [TREE:0001AFEE] in GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75)) \ [5] DATA - Position/Rotation \ [1] Rotation \ [2] Z">"
I am totally confused regarding your Valenwood and Elsweyr files. How do they fit into this guide: https://masserandsecunda.wordpress.com/how-to-2/installing-twmp-tamriel/
For some reason when exiting chorrol through any means the valenwood elsweyr esp crashes my game. I don't know if it happens for the other esps too, but this one ctds me.
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What is actually going on here and does it need to be changed with xedit?
Ive been looking for documentation but cannot find any
EDIT: to be clear i dont actually have a problem with the mod working, but am unsure of the consequences of the above warning from said modding tools
Thanks in advance!
PS. Found out what hte problem was--esm's were being loaded in the wrong order (TamRes LandscapeREs before TamRes). When the order got flipped, the road through Tenmar problem went away, although not hte Pelletine issue.
"Error reading float in " \ [09] TWMP_Valenwood_Elsweyr.esp \ [11] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel [WRLD:0000003C] \ [23] GRUP Exterior Cell Block -1, -3 \ [2] GRUP Exterior Cell Sub-Block -4, -10 \ [85] GRUP Cell Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [0] GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [12] [REFR:0902C16A] (places DementiaTree01L [TREE:0001AFEE] in GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75)) \ [5] DATA - Position/Rotation \ [1] Rotation \ [2] Z">"
Any idea how to solve it?
https://masserandsecunda.wordpress.com/how-to-2/installing-twmp-tamriel/