I've been using this for years, along with JDNT Brina & the consolidated patch, but I realized I was never visiting it because it's way too cluttered, so it's pretty slow going fps-wise around there. And it's too bright in the center of town; the lighting is messed up. I finally got rid of it and just went with JDNT, and now the whole area is much more appealing to visit and doesn't have problems. I recommend that for most users, because when MHahn did the patches to consolidate this mod, JDNT, & Imperial Forts, he just did landscaping and did not bother to selectively remove the clutter & animals that slow it down, or fix the overbrightness. He should have, since the original author is long gone and won't be updating it, nor will anyone else probably. Just skip it & stick with JDNT's version.
Wouldn't it be cool to have a game where you own a village, where you just start out with a town hall, and buy houses, shops, docks, and so on? I've been looking for something like that.... But I cant find one... And I'm really bad at scripting, and pretty much anthing to do with building, can anyone suggest a link to something like that? Or even make a mod like that, that would be awesome!
There's a patch to make this wonderful mod work with both ImpeREAL fort & JDNT_Brina Cross called Brina Cross consolidated by mhahn123 for anyone that's curious. - http://www.nexusmods.com/oblivion/mods/44048/? Cheers for your wonderful addition to Cyrodiil, Mr Kaira.
I don't think its been mentioned yet, but this mod conflicts with the Better Inns & New Homeowners mod. Both mods alter the interior of the inn it seems, so you'll find items floating in the air inside the inn no matter how you adjust your load order. A patch would be needed to fix the conflicts.
There's also a creature spawn point on the road in the middle of the town. Pretty sure it's from the vanilla game, but either way it made me think that one of those two town watch guards should be patrolling to help kill any stray creatures that might make their way into town. During one of my playthroughs I found three of the villagers dead, having been killed by low level wolves on the road.
Very nice work on this village though. Its a welcome addition to my game.
Problem solved (with a tip of the hat to Arthmoor). The readme included with the file is wrong, and the COBLized version of BCV isn't a patch, but needs to run along with the main ESP.
Having a problem with the COBL version's ESP not recognizing in Wrye Bash that COBL Glue is loading before it. The COBLized Brina Cross Village ESP is red, both on the left in WB's mod screen, and on the right under masters. It lists COBL Glue as orange. Everything is date/time-stamped correctly. Any assistance remedying this would be appreciated.
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There's also a creature spawn point on the road in the middle of the town. Pretty sure it's from the vanilla game, but either way it made me think that one of those two town watch guards should be patrolling to help kill any stray creatures that might make their way into town. During one of my playthroughs I found three of the villagers dead, having been killed by low level wolves on the road.
Very nice work on this village though. Its a welcome addition to my game.
No problem, I already did it myself.
And thanks for the update,
Xtudo