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SilentResident - Fallout301 - knightspk2 - mhahn123

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SilentResident

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Welcome to the ImpeREAL Cities - Sutch!

After 1 WHOLE year of extensive playtesting of that mod, I am proud to share with the community a mod that is FULLY compatible with most of the 5.000 mods for TES: Oblivion!

The current version 0.5 contains only the exteriors of the mod. The upcoming version 0.7 include the interiors.




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AUTHOR'S PERSONAL NOTE: ** By downloading this mod you are obliged to read the readme ** DO NOT ASK FOR SUPPORT IF YOU DON'T READ THE README FIRST!

My priority is to see all of you the players happy with their Oblivion game's world of Cyrodiil.
If you are happy with this mod, then I am happy too! And this is enough for me!
I am just trying my best so to provide you with a mod that is compatible with almost ALL the mods for the The Elder Scrolls: Oblivion and its expansions; and I mean really compatible with over 6.000 mods for the whole TES:Oblivion, and at same time I am trying to offer you a mod that gives a living breath to the barren Colovian plains, by adding the removed-by-Bethesda city of Sutch that existed in the Beta version of TES:Oblivion but, sadly, for unknown reasons, it has been removed from the game prior to it's release.

GOOD NEWS:
The "ImpeREAL Cities - Sutch" mod is not just a standalone mod. It will come with optional plugins that let you to customize it even further, to your tastes, including displaying the new city on your game's World Map, etc!

Love ya! :-)



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MOD INFO
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As the name says, this mod tries to make the game more complete, by adding what Bethesda removed from it. And it decorates the city of Sutch making it to be more unique than the other cities of Cyrodiil.

The City of Sutch may not be as big as Leyawiin or Chorrol, but, as you see, this mod's creation has been requested by most players so to improve the game's historical accuracy in the Elder Scrolls lore.



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MY PERSONAL GOAL OF COMPATIBILITY
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COMPATIBILITY: Compatibility is a beautiful English word!
I have developed this mod with the major goal of "FULL COMPATIBILITY WITH ALL THE OTHER MODS" in my priorities, so, any modifications I have done to the region of Sutch, is carefully done, and I avoided modifying specific places of the area where other mods are modifying...



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REQUIREMENTS
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No requirements so far so to play this mod. Enjoy!



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MOD INSTALLATION / UNINSTALL
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Just place the .esp file and the 2 folders to Oblivion/Data and enable it!

If you want to uninstall it, just delete the .esp file and the 2 "TownguardSut" folders from:
Bethesda Softworks\Oblivion\Data\Meshes\Armor\TownguardSut
Bethesda Softworks\Oblivion\Data\Textures\Armor\TownguardSut
Simple!



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"COMPATIBILITY" SECTION
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100% COMPATIBLE WITH...
After 1 whole year of play-testing this mod, before I release it to the public, I am proud to tell you that this mod is really compatible with most of the mods for TES: Oblivion! Is safe to say that its compatible with the 99,8% of the whole Oblivion community's 5.000+ mods, because of its limited nature.

-100% compatible with any game versions
-100% compatible with Shivering Isles Expansion Pack
-100% compatible with all Official Patches by Bethesda
-100% compatible with all Unofficial Patches
-100% compatible with all the Official DLCs (Vile Lair, etc) & Knights of the Nine
-100% compatible with ALL of the 2.703 Mods I have installed and tested with, in my computer and my friend's computer.
-100% compatible with any city and village mods such as Open Cities, etc.
-100% compatible with any Shop mods that add new shops to the cities.
-100% compatible with any overhaul mods like Francescos's mod, Martigen's Monster Mod (MMM), Oscuro's Oblivion Overhaul (OOO) and more!
-100% compatible with the Unique Landscapes.
-100% compatible with any magic mods such as Midas Magic, etc
-100% compatible with any combat mods such as Deadly Reflex, etc
-100% compatible with any Guild mods, such as Necromancer's Guild, Archeology Guild, etc.
-100% compatible with any Main Quest mods.
-100% compatible with the Kvatch Rebuilt.
-100% compatible with any ship/naval mods.
-100% compatible with any NPC mods that add new NPCs to the cities.
-100% compatible with all Player House mods.
-100% compatible with The Elder Council mod & plugins.
-100% compatible also with any Window Lighting mods that add lights to the windows. They work fine!
-100% compatible with any gear / item / weapon mods.
-100% compatible with any races mods.
-100% compatible with any class mods.
-100% compatible with any quest mods.
-100% compatible with any re-texturing mod such as Qarl's Texture Packs, Darker Regal Imperial City, etc!
-100% compatible with any guard mods such as Diverse Imperial Guard Armor, etc.
-100% compatible with any music / sound mods.
-100% compatible with any dialog mods that adds new dialogs to the Imperial City like 300_Lore mod.
-100% compatible with any weather / water mods!



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"INCOMPATIBILITY" SECTION
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The mod has been play-tested extensively, and so many times. I actually lost count of how many times I run my game to test the mod with every new other mods or plugins. Only 2 mods so far I have avoided to play-test, for obvious reasons:

The ImpeREAL Cities - Sutch mod has:

-possible% conflicts with "Imperial City of Sutch Reborn" mods.



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PERFORMANCE
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This mod makes the City of Sutch have its own Worldspace Cell, like all the other cities of Cyrodiil. For this reason, you won't have the open-city performance issues you are experiencing with Open Cities mods. The ImpeREAL Cities - Sutch allows you to enjoy the mod without major hits in FPS at all.



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CAN LOAD FROM OLD SAVES OR START A NEW GAME?
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Do not worry! Your saves are SAFE!
Your game will not be affected at all!!!



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HOW TO UPDATE FROM AN OLDER VERSION TO A NEWER?
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Just replace the old files of the mod in /Data folder with the new ones! Simple!



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LOAD ORDER
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For those who care with Load Order priorities of their mods, I should tell you its not necessary where in the Loading order list to put the ImpeREAL Cities - Sutch mod. It causes no issues to your game at all. I even loaded it before and after Unique Landscapes, and there are no conflicts at all. :)



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MOD STATUS
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The mod is still in development, even if it has been released.
Also the technical support by the mod's Author, is active.



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BUGS / CONFLICTS
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This mod has no bugs at all. But if you find any, just report to me and I will fix it asap! I ensure you that this mod has no conflicts or bugs at all, covering my personal high standards for being a good mod.


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LIST OF WHAT THE MOD DOES:
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Adds the -removed by Bethesda during the early development of Oblivion- Cyrodiilic city of Sutch. Sutch can be found west of Kvatch and north of Anvil.
The city features 7 houses, a Cathedral, a great castle and the Sutch Watch has its own unique uniforms with an Owl carved on them. The Owl is County Sutch's symbol, much like the Great Oak is for Chorrol. The Owl is actually an idea of the other sutch mods, and as I love Sutch too, I support this idea and decided to accept that chosen symbol for my mod as well, although I use in my mod a different Owl.



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MOD RATINGS
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If you like the mod, then rate it so the other players to know about this.
And please I don't get blamed if the mod causes FPS hits to your poor computer, I have already warned you.
I don't appreciate ratings that come from people who haven't read the readme file or the description page on Nexus before they rate or play the mod.
This mod is on development, and I am updating it frequently with new content added to it.



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FEEDBACK
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COULD YOU LIKE TO REPORT SOMETHING? SEND A FEEDBACK!

He he, please, do not feel any hesitance to post any of your ideas/comments/feedbacks of how can we improve the Sutch City, so to make the city even more better and beautiful! Any ideas of yours are HIGHLY WELCOMED!!! :D
Feel free to upload any pictures of the mod, if you like, and share with us, so we can enjoy them!!! :D



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CREDITS
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-Thanks Bethesda for creating the Elder Scrolls: Oblivion.
-Thanks to all the gamers and the whole Elder Scrolls modding community for keeping modding alive!
-Thanks to my friend Vorians, all the friends and beta-testers for their excellent help, for their beta-testings and for the compatibility notifications.



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IS THE README FILE UPDATED?
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The ImpeREAL Cities - Sutch Mod is still in development. New updates are coming and the ReadMe file is being updated too. You can find the most recent news at the Official page of the mod in TES Nexus site.



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OTHER MODS BY SILENTRESIDENT SO FAR: (You can click the names)
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ImpeREAL City - Unique Districts
ImpeREAL Empire - Unique Castles
ImpeREAL Empire - Unique Forts
ImpeREAL Shops - Restock System

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