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SilentResident - Fallout301 - knightspk2 - mhahn123

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  1. mhahn123
    mhahn123
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    For all those who have posted recent comments...thank you very much for continuing to show support and supply much needed feedback for Silent Resident's outstanding work on this project. It is regrettable however that Silent Resident is no longer continuing work on the mod....at least not any time in the foreseeable future. For now, real life demands are too great. Some time ago we exchanged a few private messages and I shared ideas for possible future improvements to Sutch. Silent Resident has granted me editing access and permission to continue developing the project.

    So good news first. The foundation that has been laid here is very solid. There aren't any major changes that need to be made. I have already begun work developing custom textures for the Sutch architecture, so this city can have it's own unique look as all the other cities do. Some of you may have seen the test model screen shots that were posted recently. There are plans to enlarge the city slightly so that there is a little more room inside, but not so much that it creates mod conflicts. Silent Resident's chief goal was always compatibility and I wish to stick to that as much as possible. My reason for expansion is to only create enough space inside the walls to get the houses separated from one another.

    Other plans include making the city walls accessible and adding a few more guards. The custom architecture mentioned above will be AWLS compatible now that I have finally learned the technique for doing that. Hopefully I can gain enough space to squeeze in a home for the player to purchase. The short list of bugs and glitches will be corrected. Sutch dialogue will be added to all of the NPCs. And yes I will even be trying my hand at adding some short quests. Most likely some small "fetch" quests for starters, but if all goes well we may see something a little more grand on down the road.

    Now for the bad news. This isn't all going to happen tomorrow. It will take time to develop...probably a few months at best. So patience is still the order of the day. But work has already begun and the wheels are turning. So please continue to post constructive comments and any general ideas you may have. All suggestions will be given reasonable consideration.
    1. SilentResident
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      What mhahn123 said, is very true. What happens to most of us the modders, including me, is that our modding time has been limited, due to life being demanding, and we have less and even less time to work on our mods.

      However, I am very satisfied with the mod, it has become a great mod, and the gamers are satisfied, and this is what counts. Thank you mhahn123 and of course everyone else here in this forums!

      Thanks to your help and contribution, the mod is great!



    2. ArtemSHikoff
      ArtemSHikoff
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      Can i improve this mod by adding interiors and quests? I have some ideas....
    3. RareDwemerArmor
      RareDwemerArmor
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      Well, I actually tried creating a separate .esp addon for this Sutch mod using CSE, but it crashes everytime I tried to save. Doesn't seem like it's actually possible.
  2. Seferoth
    Seferoth
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    No inns,shops or quests of any kind? Without those this mod is completely useless. There is literally ZERO reasons to visit Sutch. Simple shop and one inn would be enough reasons to visit it. Shame, the city looks nice though, with little more work it could have been a decent mod.
    1. Robertthe3
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      >zero reason to visit it
      Not really, there's a few quests that occur in the vicinity, including a Dark Brotherhood Quest and a Daedric quest that literally takes you close to the front gates. Sure there might not be much else to do here, but there's still reasons to end up nearby and explore it. Plus it adds some fun stuff for thief characters. I'd rather not have too many other things attached to it because I personally hate silent voices stuff, so if they do add some more quests to the city I hope they're small or can use the available voice files.
  3. MlemandPurrs
    MlemandPurrs
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    im having two issues.
    first is an weird graphical glitch, see.

    second is the black armored bodyguard is assaulting the regent, slaying them then attacks me upon entering the castle and approaching the throne room.
  4. MlemandPurrs
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    i have natural weather + AWLS, entering Sutch city caused graphics to go haywire, its back to normal upon leaving the city. edit: ive entered again during cloudy weather, there wasnt anything awry, suppose its random.
  5. kallekukhuve
    kallekukhuve
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    Is the counts bodyguard supposed to be a terminator? Maybe he attacked me becasue i had more infamy than fame, and now he is killing all the towns guards because they are protecting me (since i have no bounty)
    1. TheRomans
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      Ass you can see that have been no updates for a few years.
      for the Bodyguard aggression problem:

      Sounds like the bodyguard has aggression and maybe faction problems. As soon as you can get a line of sight on him, use the console on him. First
      click on him
      the do
      set av aggression 5
      see if that helps.
      If you can use the Construction Set you can also edit his aggression there, and edit his factions.
    2. kallekukhuve
      kallekukhuve
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      Thanks! I'm actually building the game with mods as it is so it was just a test of the mod and I haven't looked at it further at all. I'll write that in the todo list.

      ....and as usual I didn't get any notification that someone had replied to my post! Hey nexus, why is that??
  6. ArtemSHikoff
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    So it's just a city without any houses to buy, inns, shops etc am i right? Maybe There willbe some additions to it in some future?
    However. It seems like you've not supported this mod for a two years.
    1. marob307
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      look what he did for oblivion in patch.... but modding on this game is nearly dead. every han had moved on.
  7. Kyrgz
    Kyrgz
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    I have an issue with the mod,when I enter the city theres a missing ground so everyone fall down and the houses are floating.
    what should I do?
  8. Dunehelm
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    Does this mean we may get a "Guide to Sutch" book in game too? I hope so
  9. GetTheJojDone
    GetTheJojDone
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    I can't wait till there's dialogue, quests, a house to buy, etc. My only real gripe (if you can call it that) is the guard uniforms - they're using steel stuff instead of chainmail, and the shield is different to other city guards'. It's no big deal, the inconsistency's just bugging me a bit.
    1. TheRomans
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      Hmmm, I find it a bit odd that there is a lot of consistency from one one city's guard equipment to another city's. It is not like they all all ordering the same mass produced stuff form a factory somewhere.
    2. mhahn123
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      I tend to agree with The Romans on that one. In this type of world setting it would be far more unrealistic to find so many similarities from one city to the next.
    3. Dunehelm
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      Well, Skinrad also uses steel. But other then that, yes they all use chainmail.
  10. demetrius84
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    I can't find a single shop or inn in the city... Do the residents just walk to Anvil for goods and drinks? There are two guild buildings and a chapel, but no merchants - this can't be right. Did I miss something?
  11. daggerface1
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    https://youtu.be/pjbx6-KQoRg if u pause at just the right time u can see the city and the layout
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