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SilentResident - Fallout301 - knightspk2 - mhahn123

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358 comments

  1. mhahn123
    mhahn123
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    For all those who have posted recent comments...thank you very much for continuing to show support and supply much needed feedback for Silent Resident's outstanding work on this project. It is regrettable however that Silent Resident is no longer continuing work on the mod....at least not any time in the foreseeable future. For now, real life demands are too great. Some time ago we exchanged a few private messages and I shared ideas for possible future improvements to Sutch. Silent Resident has granted me editing access and permission to continue developing the project.

    So good news first. The foundation that has been laid here is very solid. There aren't any major changes that need to be made. I have already begun work developing custom textures for the Sutch architecture, so this city can have it's own unique look as all the other cities do. Some of you may have seen the test model screen shots that were posted recently. There are plans to enlarge the city slightly so that there is a little more room inside, but not so much that it creates mod conflicts. Silent Resident's chief goal was always compatibility and I wish to stick to that as much as possible. My reason for expansion is to only create enough space inside the walls to get the houses separated from one another.

    Other plans include making the city walls accessible and adding a few more guards. The custom architecture mentioned above will be AWLS compatible now that I have finally learned the technique for doing that. Hopefully I can gain enough space to squeeze in a home for the player to purchase. The short list of bugs and glitches will be corrected. Sutch dialogue will be added to all of the NPCs. And yes I will even be trying my hand at adding some short quests. Most likely some small "fetch" quests for starters, but if all goes well we may see something a little more grand on down the road.

    Now for the bad news. This isn't all going to happen tomorrow. It will take time to develop...probably a few months at best. So patience is still the order of the day. But work has already begun and the wheels are turning. So please continue to post constructive comments and any general ideas you may have. All suggestions will be given reasonable consideration.
    1. SilentResident
      SilentResident
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      What mhahn123 said, is very true. What happens to most of us the modders, including me, is that our modding time has been limited, due to life being demanding, and we have less and even less time to work on our mods.

      However, I am very satisfied with the mod, it has become a great mod, and the gamers are satisfied, and this is what counts. Thank you mhahn123 and of course everyone else here in this forums!

      Thanks to your help and contribution, the mod is great!



    2. ArtemSHikoff
      ArtemSHikoff
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      Can i improve this mod by adding interiors and quests? I have some ideas....
    3. RareDwemerArmor
      RareDwemerArmor
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      Well, I actually tried creating a separate .esp addon for this Sutch mod using CSE, but it crashes everytime I tried to save. Doesn't seem like it's actually possible.
  2. ArtemSHikoff
    ArtemSHikoff
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    So it's just a city without any houses to buy, inns, shops etc am i right? Maybe There willbe some additions to it in some future?
    However. It seems like you've not supported this mod for a two years.
  3. Seferoth
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    No inns,shops or quests of any kind? Without those this mod is completely useless. There is literally ZERO reasons to visit Sutch. Simple shop and one inn would be enough reasons to visit it. Shame, the city looks nice though, with little more work it could have been a decent mod.
  4. Kyrgz
    Kyrgz
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    I have an issue with the mod,when I enter the city theres a missing ground so everyone fall down and the houses are floating.
    what should I do?
  5. Dunehelm
    Dunehelm
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    Does this mean we may get a "Guide to Sutch" book in game too? I hope so
  6. GetTheJojDone
    GetTheJojDone
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    I can't wait till there's dialogue, quests, a house to buy, etc. My only real gripe (if you can call it that) is the guard uniforms - they're using steel stuff instead of chainmail, and the shield is different to other city guards'. It's no big deal, the inconsistency's just bugging me a bit.
    1. TheRomans
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      Hmmm, I find it a bit odd that there is a lot of consistency from one one city's guard equipment to another city's. It is not like they all all ordering the same mass produced stuff form a factory somewhere.
    2. mhahn123
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      I tend to agree with The Romans on that one. In this type of world setting it would be far more unrealistic to find so many similarities from one city to the next.
    3. Dunehelm
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      Well, Skinrad also uses steel. But other then that, yes they all use chainmail.
  7. demetrius84
    demetrius84
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    I can't find a single shop or inn in the city... Do the residents just walk to Anvil for goods and drinks? There are two guild buildings and a chapel, but no merchants - this can't be right. Did I miss something?
  8. daggerface1
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    https://youtu.be/pjbx6-KQoRg if u pause at just the right time u can see the city and the layout
  9. marob307
    marob307
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    Can you update the read me ?

    what is new in version 1 ?
    1. marob307
      marob307
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      I think quest should be implanted first and no plan exist for extension.

      The city seems to be complete
  10. layton452
    layton452
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    What are your current plans for this as of now, mhahn? I love this version of Sutch and would be very grateful for any extensions.
  11. TheReaper50
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    I can't download the original world map mod addon. I've tried NMM and manual.
    1. TheReaper50
      TheReaper50
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      It works now this and some other mod didn't download last week must have been something on my side.
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