Oblivion

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AkhraGee

Uploaded by

AkhraGee

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9 comments

  1. Eldgrimm
    Eldgrimm
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    I upgraded to OBSE 0021beta2 and suddenly Bare Necessities breaks my game when starting anew.
    I went through my whole load list, it is definitely BN that is causing the crast - no idea why though...
  2. AkhraGee
    AkhraGee
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    One year hence. the jail bug is fixed.
  3. shasow
    shasow
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    I read the whole description and every comment here ... just to see:

    Requires OBSE 0020+


    You should put that in the description.
  4. billandkit
    billandkit
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    Great mod Tejon, I like how lightweight it is and how it works without modifying ingredients and beds.

    I found a bug with jail time. If you go to jail and you sleep to serve your time you will get out of jail with your needs at very high values and will quickly fall down. I fixed for myself by just modifying your BNScript to add a has been in jail flag/check:

    if (IsPlayerInJail)
    let exhaustion := JailExhaustion * ExhaustionRate
    let hunger := JailHunger * HungerRate
    let hoursPassed := GameHour + (GameDaysPassed * 24)
    let WasJustInJail := 1
    RETURN
    endif

    if( WasJustInJail == 1)
    let exhaustion := JailExhaustion * ExhaustionRate
    let hunger := JailHunger * HungerRate
    let hoursPassed := GameHour + (GameDaysPassed * 24)
    let WasJustInJail := 0
    RETURN
    endif
  5. i3ncore
    i3ncore
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    Thank you! I was almost tempted to just devour every pumpkin to avoid the need to eat any time soon xD
  6. AkhraGee
    AkhraGee
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    D'oh... no, there's supposed to be a zero-check there. I should have this fixed tomorrow.

    Edit: v1.2 uploaded.
  7. i3ncore
    i3ncore
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    I ran into a possible bug: I randomly ran around picking up pumpkins, and then eating them all. My character then slept for 12 hours and I noticed after he awoke that both meters (exhaustion & hunger) were empty. So, I used the spell to check the needs and it said that the hunger was -74.4... is that supposed to happen?

    Edit:
    It's been a few ingame days since my character had eaten and I still get the message that he is well-fed...
  8. AkhraGee
    AkhraGee
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    Several messages depending on your precise status, plus sound cues, all of which can be configured (or disabled) independently. If you're using TheNiceOne's HUD Status bars (which I highly recommend!), the configuration file also includes a list of internal variables you might want to display.

    This mod was previously part of my Fatigue Effects suite; I rewrote it from scratch and added some extra features for this independent release, but the feature set is fairly refined. It's a 1.0 implementation but more like a 3.0 design!

    I suppose I should write up a more extensive main description... I did upload the readme, but the current Nexus site design puts it in a non-obvious place, and it actually doesn't mention the notification messages either. Most of the real documentation is in the .ini, hehe.
  9. i3ncore
    i3ncore
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    This looks promising, I'll give it a try.

    How can you tell when it's time to eat? Is there a message that pops up?