I upgraded to OBSE 0021beta2 and suddenly Bare Necessities breaks my game when starting anew. I went through my whole load list, it is definitely BN that is causing the crast - no idea why though...
Great mod Tejon, I like how lightweight it is and how it works without modifying ingredients and beds.
I found a bug with jail time. If you go to jail and you sleep to serve your time you will get out of jail with your needs at very high values and will quickly fall down. I fixed for myself by just modifying your BNScript to add a has been in jail flag/check:
if (IsPlayerInJail) let exhaustion := JailExhaustion * ExhaustionRate let hunger := JailHunger * HungerRate let hoursPassed := GameHour + (GameDaysPassed * 24) let WasJustInJail := 1 RETURN endif
if( WasJustInJail == 1) let exhaustion := JailExhaustion * ExhaustionRate let hunger := JailHunger * HungerRate let hoursPassed := GameHour + (GameDaysPassed * 24) let WasJustInJail := 0 RETURN endif
I ran into a possible bug: I randomly ran around picking up pumpkins, and then eating them all. My character then slept for 12 hours and I noticed after he awoke that both meters (exhaustion & hunger) were empty. So, I used the spell to check the needs and it said that the hunger was -74.4... is that supposed to happen?
Edit: It's been a few ingame days since my character had eaten and I still get the message that he is well-fed...
Several messages depending on your precise status, plus sound cues, all of which can be configured (or disabled) independently. If you're using TheNiceOne's HUD Status bars (which I highly recommend!), the configuration file also includes a list of internal variables you might want to display.
This mod was previously part of my Fatigue Effects suite; I rewrote it from scratch and added some extra features for this independent release, but the feature set is fairly refined. It's a 1.0 implementation but more like a 3.0 design!
I suppose I should write up a more extensive main description... I did upload the readme, but the current Nexus site design puts it in a non-obvious place, and it actually doesn't mention the notification messages either. Most of the real documentation is in the .ini, hehe.
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I went through my whole load list, it is definitely BN that is causing the crast - no idea why though...
You should put that in the description.
I found a bug with jail time. If you go to jail and you sleep to serve your time you will get out of jail with your needs at very high values and will quickly fall down. I fixed for myself by just modifying your BNScript to add a has been in jail flag/check:
if (IsPlayerInJail)
let exhaustion := JailExhaustion * ExhaustionRate
let hunger := JailHunger * HungerRate
let hoursPassed := GameHour + (GameDaysPassed * 24)
let WasJustInJail := 1
RETURN
endif
if( WasJustInJail == 1)
let exhaustion := JailExhaustion * ExhaustionRate
let hunger := JailHunger * HungerRate
let hoursPassed := GameHour + (GameDaysPassed * 24)
let WasJustInJail := 0
RETURN
endif
Edit: v1.2 uploaded.
Edit:
It's been a few ingame days since my character had eaten and I still get the message that he is well-fed...
This mod was previously part of my Fatigue Effects suite; I rewrote it from scratch and added some extra features for this independent release, but the feature set is fairly refined. It's a 1.0 implementation but more like a 3.0 design!
I suppose I should write up a more extensive main description... I did upload the readme, but the current Nexus site design puts it in a non-obvious place, and it actually doesn't mention the notification messages either. Most of the real documentation is in the .ini, hehe.
How can you tell when it's time to eat? Is there a message that pops up?