Oblivion

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albertovizoso

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albertovizoso

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8 comments

  1. DaggerfallHero
    DaggerfallHero
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    • 1 kudos
    The clocks here actually blend in with the environment and architecture and makes it feel like it's always been there. Great Mod!
  2. Frogzilla82
    Frogzilla82
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    • 2 kudos
    The before pics look much better then after pics.
  3. Christoforo
    Christoforo
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    • 0 kudos
    Hi
    One could askthe grandfather clocks portable version also?
    Thousand thanks!
  4. albertovizoso
    albertovizoso
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    • 11 kudos
    @Phoenix

    Thanks for the kind words and endorsement.

    If you use Wrye Bash, you can just change the master so it points instead to the original CoC esp.

    If you do not use Bash, you can also just rename the original CoC esp to ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

    Either way would work.
  5. albertovizoso
    albertovizoso
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    • 11 kudos
    An esp has been uploaded to enable the unique clock for Chorrol
  6. albertovizoso
    albertovizoso
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    yeah, the problem is in the mesh, since it's being reused in several clocks.
  7. miguick
    miguick
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    • 465 kudos
    I assume the Chorrol problem is not a simple issue with texture paths, but with mesh building?
    Because if it is, it would be as simple as creating a duplicate of the IC clock mesh and applying the new texture to it, but the bad thing is you would need a new .esp to create the new chorrol clock static and place it in the game.
  8. papill6n
    papill6n
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    • 33 kudos
    Great improvement!!!
    thanks!! <3