Oblivion

About this mod

Adds 625+ new Amber, Madness, Mithril, Orcish, Fine Iron, and Rusty Iron weapons to the game. Also fixes over 100 mistakes made by Bethesda not covered by the Unofficial Patches. Non-SI and MOBS/FCOM versions included.

Requirements
Permissions and credits
Translations
  • Spanish
Mirrors
Changelogs
Weapon Expansion Pack for Oblivion Nthusiasts (W.E.P.O.N.)


Credits
BFG: Mod idea and design; weapon stats and cleanup; ESP build; new Cutter dialogue
Spiney: New Amber weapon meshes and textures; new Dumog gro Bonk dialogue
Kriscrash: New Madness weapon meshes and textures
Ionis: Additional texture support; Orcish and Mithril weapons
Windsurfer: Rusty Iron and Fine Iron textures
LordFrostcraig: Additional meshes and textures
InsanitySorrow: Collision correction work on all new Amber and Madness weapons
Bugged, Zolotarev, alea1: Translations
The Unofficial Patch Team
The authors of TES4Edit
The Unofficial Elder Scrolls Pages (UESP) and its members for testing, feedback and encouragement



Translations
French: Une traduction française est disponible sur le "Mirrors" page.
German: Eine deutsche Version steht auf der "Spiegel"-Seite.
A Russian translation is available on the "Mirrors" page.


General Mod Description
This mod significantly enhances the Oblivion experience by adding new Amber, Madness, Mithril, Orcish, Rusty Iron, and Fine Iron weapons to the worlds of Tamriel and the Shivering Isles. The authors took special care to ensure the new weapons would integrate seamlessly with the content already provided by Bethesda, or any of the major Oblivion mod overhauls.

Multiple versions of the mod exist. The primary (and preferred) version is for those that have Shivering Isles installed. This version comes in vanilla-compatible, and MOBS-compatible (OOO, Franciscos, FCOM) flavors. Limited versions also exist for players that do not have Shivering Isles. Finally, the authors also have made available versions that only fix existing content, adding nothing new.


Features
  • NEW Adds previously unreleased and partially completed content that was intended for a future WEPON 2.  To complete the work, the author, BFG99, needs mesh and texture artists that can help with any of the following: Adamantium heavy armor and weapons; Stalhrim light armor and weapons; a new "ultimate" lore-friendly heavy armor; light armor, and weapon set that combines elements of Daedric, Amber, and Madness; environmental mesh/texture artists; and someone that can help me understand how to get Oblivion to interact with a standalone chess engine.
  • NEW Wondering how to kick off the unfinished content?  Look carefully, and you may find a Shrine you didn't see before...
  • Adds the Madness Battle Axe, Warhammer, Mace, Shortsword, and Dagger to Shivering Isles.
  • Adds the Amber Battle Axe, War Axe, Claymore, Shortsword, and Dagger to Shivering Isles.
  • A custom Amber Scimitar, a lighter and faster version of the Amber Longsword.
  • Durable and Durable Magic versions of all Amber and Madness weapons.
  • Custom dialogue for the Smiths in New Sheoth to go with the new features.
  • A complete set of Mithril Weapons, higher-quality versions of the standard Silver weapons.
  • A complete set of Orcish Weapons, including enchanted versions.
  • Rusty Iron and Fine Iron textures so that those weapons actually look Rusty or high quality in-game!
  • An Easter egg weapon that hearkens back to earlier Elder Scrolls games, for the astute or just very lucky.
  • Multiple versions to enable compatability with the vanilla game, or with MOBS/OMOBS builds (Oscuros Oblivion Overhaul, Francescos, FCOM, etc.), are available.
  • All weapon fixes added by the Unofficial Oblivion Patch and Unofficial Shivering Isles Patch are included. Additionally, over 100 mistakes in weapon stats or leveled lists are fixed; none of these mistakes are addressed by any of the Unofficial Patches. Several hundred mistakes in the base version of MOBS also have been fixed. All meshes and textures have been optimized using January 2016 versions of PyFFI and DDSOpt.
  • Over 625 new weapons overall!


Frequently Asked Questions
1. Where can I find the new weapons?
The new weapons are seamlessly integrated into the game. That means that you might find the new Orcish weapons in Ayleid ruins or wielded by bandits, or perhaps in a shop somewhere. (They start appearing a couple levels after Elven weapons do.) Mithril weapons are available for sale throughout Tamriel and the Shivering Isles, and Imperial City guards as well as all City Watch Captains carry them. But as with Fine Iron and Fine Steel weapons, you will NOT find them elsewhere. Amber and Madness weapons can be obtained from the Smiths in New Sheoth, provided you have the right materials.

2. Must I have Shivering Isles installed to use this mod?
While Shivering Isles is required for the full experience (i.e. to enjoy the new Amber and Madness weapons), a stripped-down version of this mod is available for those who only have Oblivion. That version of the mod still contains the Mithril and Orcish weapons, the Fine and Rusty Iron textures, and all of the weapon stat fixes that apply to Oblivion only. It can be downloaded from the same location as the full version. (This version also comes in vanilla and MOBS compatible flavors.)

3. Should I load this mod before/after mod XYZ? What have you done to minimize mod conflicts?
The vanilla versions of the mod should be loaded after Oblivion, Shivering Isles, and the Unofficial Patch for each (assuming you have them installed). The MOBS compatible versions should be loaded after the base MOBS, OMOBS, OOO, Franciscos, or FCOM assets. (For those who have asked: yes, WEPON should load after the latest versions of MOBS or OMOBS.)
The authors spent a huge amount of time checking this mod for errors multiple times and cleaning it with TES4Edit. As such, conflicts should be minimal.

4. What Bashed Patch tags should I use for this mod?
These are the recommended tags to use with this mod in your Wrye Bash patch. (These are valid for all versions of WEPON):
{Delev, Graphics, Invent, Names, Relev, Scripts, Stats}

5. Will you release an OMOBS compatible version?
A version has been released! Check the download page.

6. What sort of statistics fixes did you make?
There is no way to describe briefly all the changes we made. But in short, we looked for cases where Bethesda or the MOBS team obviously screwed up, and fixed it. Everything, from incorrect icons and missing enchantments to weapons that were too heavy or too light, was examined. We also made changes to several Leveled Lists so that weapons that were supposed to be found in-game, but could not be, would now be available.
A complete list of the corrections made by this mod to vanilla or MOBS content is included in the download.

7. What if I find a mistake?
If you find a mistake, either that we made in the mod, or that Bethesda made that you think should be added to the list of corrections in this mod, let the authors know! The best way to get ahold of them is to contact BFG99 via Private Message on TESNexus.

8. What is the Easter Egg weapon? How do I find it?
In honor of the 11,171st unique download of this mod, which occurred on July 11, 2011, I am posting details on the Easter Egg weapon as promised.
BE WARNED, SPOILERS FOLLOW BELOW!
Spoiler:  
Show



Known Conflicts
This mod supersedes the following. As such, you should uninstall or at least deactivate any of these if you have them installed:
  • Mithril and Orcish Weapon Sets, by Ionis
  • Mithril and Orcish Weapon Sets version 2, by Ionis
  • Fine Weapons by Windsurfer
  • Rusty Items by Windsurfer


Version History
Version 1.11, January 5 2016
  • Fixed a major error that could cause Oblivion to crash/close before it even got to the main menu.
  • Fixed the texture path for the Rusty Bow so it looks correct in-game.

Version 1.10, January 4 2016
  • Cleaned up WEPON to remove one “identical to master” dirty record, and weapon fixes that have since been incorporated into the various Unofficial Patches.
  • Added non-weapon fixes from the Unofficial Patches where relevant.
  • Removed fixes that had no in-game effect (specifically, staff reach) to increase mod compatibility.
  • Added Mithril Bows to all Imperial City guards.  It didn’t make sense for them to have Mithril Arrows and Longswords, but Fine Steel Bows.
  • Included the unreleased and partially completed WEPON 2 quest that was going to give the player access to yet more lore-friendly weapons. The author, BFG99, could use experienced weapon, armor, or environmental mesh and texture artists to complete the quest! Contact him on TESNexus if you're interested.

Version 1.03, December 30 2010
  • Released a rescaled version of the Amber Scimitar. It should be much closer to the originally intended size now.
  • Made several minor changes to the way this mod handles issues with vanilla Oblivion and Shivering Isles.

Version 1.02, November 26 2010
  • Released Medieval Oblivion Balancing System (MOBS) compatible versions of WEPON.
  • Fixed several minor weapon stat mistakes made in all versions of WEPON 1.01, particularly on enchanted Orcish weapon charges.

Version 1.01, November 6 2010
  • Fixed an issue with the wrong Cutter or Dumog dialogue playing in some cases.
  • Fixed an issue that prevented some Amber weapons from being glossy like they were supposed to be.

Version 1.00, November 6 2010
Initial release.