Oblivion

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Arielle 1000

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Arielle 1000

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Game: TES IV - Oblivion
Name of Plugin: Arielles Weye Village
Version 1.2
Autor: Arielle 1000
Release-Date: 01.09.2010
Catagory: Houses and places

Short-description:
This is the extension to Version 1.1
Language Version: English
File Size: 327 MB
NVidia Blackscreen-Fix Has been fitted
Also Tes4Gecko and Tes4Edit cleaned
Also Tes4Gecko Added some soundfiles

Requires:
Oblivion Goty-Version, Shivering Isles.

Details:
3 Mini-Dungeons
15 Farm houses, 1 Village Chapel
74 NPC's (Of which 51 villagers, 19 opponents, 4 other NPC) Some creatures 6 Mini-Quests.

Changes to Version 1.1:
- All Pending Statics were properly anchored
- many new NPC's and creatures
- more Quests
- Player House much embellished. All chests, and boxes, and the in the attic, are respawn free
- marketplace added
- Chapel with priests added
- Outdoor Tavern installed
- fountain in the Upper-Village
- on in the Upper-Village
- Horse Farm embellished
- new Quest icons and Item-Icons inserted
- many, many new Statics

Description is self-explanatory: Find the location marker "Weye Village" in the immediate vicinity to Weye. General Notes: I can only recommend that all books, scrolls, etc. to be read. Some Quest stages loosen from. Likewise, kill all opponents inspect/plunder. Perhaps you find something useful. I have used Quest arrows, to the extent that I considered it necessary so use your journal.

Installation instructions: This plugin includes:
- Arielles_Weye_Village_V.1.2_EV.ESP
- Meshes
- Textures
- Distant-Lod folders
- Sound
- Arielles_Weye_Village_V.1.2_EV
- Readme.txt in the archive
Please unpack the ESP, and the contents into your Data Folder. After the installation in the Oblivion-Launcher under "Game Files" The Weye-Village .ESP enable and start the game. You souldn't need to start a new game.

Remove all previous versions.

Incompatibilities:
- Akaviri Samurai shop, Shezries Towns, DLCBattlethornCastle.
- mods, which are generally in the area around Weye, and change it.
- Mods, that edit Pells Gate
- mods, that edit area west of Chorrol
-tips for further change in the incompatibilities are expressly desired and welcome. The plug-in has been tested with Unique-Landscapes series, and there were no landscape incompatibilities found.

Credits:
- Bethesda for this absolutely brilliant game
- Momo for his beautiful Forge resource
- Kalikut, Zimnel and Argoniano for the Tablecloth-Resource
- Andysaurus for its public school classroom and lab set-resources, as well as kitchen and bath Resource
- Hel borne for its alchemychart, bookshelf, brazier, enchantingaltar and pedestal-resources, taken from the CUO A . R Pack
- Mr.
- Loceb EV

A special thanks to jbvw for permission, his absolutely incredible bottles, furniture, butterflies, animated Water pots, flowers, bottles, script based on Geheimtur and many other objects from the PI All NewHouse, to be allowed to use. And even a special thank-you to Eddy Kaschinski, for being very detailed and then described the Cleaning process of my esp has mounted lower another time.

Acknowledgments:
- Neurosis404, has built a dungeon form me in addition to the effects (you will recognize immediately when you play, what I mean)
- Killerkarotte, has incorporated the beggars codeword Script
- Gildur for his Dancer Script
- Xadrea, showed me how to get items from a Quest disabled and enabled
- Karl C.

License/Permission/re-use: This Plugin may not be disseminated fee. The rights are solely with Bethesda Softworks. My Plugin and/or its contents without my knowledge may not be reused. Those who improve this village by analogy or expand, Should ask for permission, then you will be happy to receive my consent to do so. I would in this case have a corresponding mention in the Credits/acknowledgments.