Oblivion

File information

Last updated

Original upload

Created by

Jonarus_Drakus

Uploaded by

jonarus_drakus

Virus scan

Safe to use

14 comments

  1. songlife
    songlife
    • member
    • 9 kudos
    Just stick with this mod and skip Brina Cross Village and the consolidated patches that were made for it. JDNT's mod doesn't cause problems that slow down fps in the area, and fills it out reasonably without adding all the useless clutter, animals, & overbrightness that the other Brina mod does.
  2. Ghostcapi
    Ghostcapi
    • member
    • 3 kudos
    Hello!!!

    A good work...

    But it is not compatible with ImpeREAL Empire Unique Forts... With the fort called "Legion Fort Sunset Vista"...

    It's a shame, I liked your mod...

    I upload an image ...

    Best Regards

    1. Gammonator
      Gammonator
      • supporter
      • 0 kudos
      Look at Arthmoor's patches: http://www.tesnexus.com/downloads/file.php?id=34010 
      There should be one.
      There's also one called "Brina Cross Consolidated" if you want to include the Brina Cross Village as well which patches all three mods together.
      Brina Cross Village: https://www.nexusmods.com/oblivion/mods/38270
      Brina Cross Consolidated: https://www.afkmods.com/index.php?/files/file/2354-brina-cross-consolidated/
  3. mhahn123
    mhahn123
    • premium
    • 208 kudos
    @ Peteman991: I haven't seen any conflicts with UL and this mod. I have all of them except Aspen Wood. It also seems to work fine with Kvatch Rebuilt, Sutch Reborn, and a few other small mods in that vicinity.
    1. marob307
      marob307
      • member
      • 101 kudos
      do it work wit impereal forts?
    2. mhahn123
      mhahn123
      • premium
      • 208 kudos
      See the comment below by jaikb
    3. marob307
      marob307
      • member
      • 101 kudos
      interesting, I prefer this mod to brina village with a clock...

      It seems to be conceived to work with imperela fort.

      one glitch, from imperal fort, a tree to close of aleki house.

      disabled ingame.

      I think I will disable inner wall because anvil constable get stucked inside or edit pathgrid.
    4. marob307
      marob307
      • member
      • 101 kudos
      This mod new to have pathgrid edited. npcs stuck in the wall.


      I confirm, jnt brina cross impereal-fort patch needed
      (small land tear and pathgrid)

      I fixex myself with my set for now.
  4. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Cleaning report:

    [Removing "Identical to Master" records done] Processed Records: 1356, Removed Records: 8, Elapsed Time: 00:00
  5. jaikb
    jaikb
    • premium
    • 2 kudos
    Not the greatest of enhancements to oblivion but anything that adds civilization to Cyrodill is always welcome.
    This mod goes very well with Brina Cross Village & the fort that's added with the Impereal mod.
    mhahn123 added a patch to make all 3 mods work together - http://www.nexusmods.com/oblivion/mods/44048/?
  6. icehair
    icehair
    • member
    • 0 kudos
    Looks just right. I love every mod that makes Cyrodiil more civilized.

    If you're still working on this, you should probably make it illegal to sleep in the beds in the farmhouses, otherwise the inn will likely run out of business pretty soon...
  7. Peteman991
    Peteman991
    • member
    • 1 kudos
    Looks great. However, I think this important and certain to be asked question should be mentioned in the description here.

    1. Is this compatible with UL?

    Also , some screenshots please.
  8. Sudian
    Sudian
    • member
    • 5 kudos
    um someone already made a faregyl village search for faregyl on nexus and something should pop up. but otherwise sounds like a good idea to add new villages and such to oblivion, I agree that there is a distinct lack of farming communities, although there are plenty of farms. Also there are far too many random inns lying about, I mean having an inn in the middle of the wilderness(I cannot think of names but there are a few) what is up with that, one thing that I would suggest though is that for random inns or cabins in the middle of the wilderness not so much cabins though as a cabin could be in the middle of the wilderness, is adding a more defined trail than just the little goat trail that so many places have, not like a paved path but perhaps adding rocks or a low wall to mark the trail?
  9. limakokba
    limakokba
    • supporter
    • 6 kudos
    sounds interesting...... can u pls post some screenshots as well?