Just stick with this mod and skip Brina Cross Village and the consolidated patches that were made for it. JDNT's mod doesn't cause problems that slow down fps in the area, and fills it out reasonably without adding all the useless clutter, animals, & overbrightness that the other Brina mod does.
Look at Arthmoor's patches: http://www.tesnexus.com/downloads/file.php?id=34010 There should be one. There's also one called "Brina Cross Consolidated" if you want to include the Brina Cross Village as well which patches all three mods together. Brina Cross Village: https://www.nexusmods.com/oblivion/mods/38270 Brina Cross Consolidated: https://www.afkmods.com/index.php?/files/file/2354-brina-cross-consolidated/
@ Peteman991: I haven't seen any conflicts with UL and this mod. I have all of them except Aspen Wood. It also seems to work fine with Kvatch Rebuilt, Sutch Reborn, and a few other small mods in that vicinity.
Not the greatest of enhancements to oblivion but anything that adds civilization to Cyrodill is always welcome. This mod goes very well with Brina Cross Village & the fort that's added with the Impereal mod. mhahn123 added a patch to make all 3 mods work together - http://www.nexusmods.com/oblivion/mods/44048/?
Looks just right. I love every mod that makes Cyrodiil more civilized.
If you're still working on this, you should probably make it illegal to sleep in the beds in the farmhouses, otherwise the inn will likely run out of business pretty soon...
um someone already made a faregyl village search for faregyl on nexus and something should pop up. but otherwise sounds like a good idea to add new villages and such to oblivion, I agree that there is a distinct lack of farming communities, although there are plenty of farms. Also there are far too many random inns lying about, I mean having an inn in the middle of the wilderness(I cannot think of names but there are a few) what is up with that, one thing that I would suggest though is that for random inns or cabins in the middle of the wilderness not so much cabins though as a cabin could be in the middle of the wilderness, is adding a more defined trail than just the little goat trail that so many places have, not like a paved path but perhaps adding rocks or a low wall to mark the trail?
14 comments
A good work...
But it is not compatible with ImpeREAL Empire Unique Forts... With the fort called "Legion Fort Sunset Vista"...
It's a shame, I liked your mod...
I upload an image ...
Best Regards
There should be one.
There's also one called "Brina Cross Consolidated" if you want to include the Brina Cross Village as well which patches all three mods together.
Brina Cross Village: https://www.nexusmods.com/oblivion/mods/38270
Brina Cross Consolidated: https://www.afkmods.com/index.php?/files/file/2354-brina-cross-consolidated/
It seems to be conceived to work with imperela fort.
one glitch, from imperal fort, a tree to close of aleki house.
disabled ingame.
I think I will disable inner wall because anvil constable get stucked inside or edit pathgrid.
I confirm, jnt brina cross impereal-fort patch needed
(small land tear and pathgrid)
I fixex myself with my set for now.
[Removing "Identical to Master" records done] Processed Records: 1356, Removed Records: 8, Elapsed Time: 00:00
This mod goes very well with Brina Cross Village & the fort that's added with the Impereal mod.
mhahn123 added a patch to make all 3 mods work together - http://www.nexusmods.com/oblivion/mods/44048/?
If you're still working on this, you should probably make it illegal to sleep in the beds in the farmhouses, otherwise the inn will likely run out of business pretty soon...
1. Is this compatible with UL?
Also , some screenshots please.