Oblivion

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Semtex

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Semtex

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25 comments

  1. Benjemim
    Benjemim
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    I know I am about 11 years late but can someone tell me what textures are used in the screenshot to make the Khajiit have striped fur like a tiger ?
  2. shaun451999
    shaun451999
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    now if only I could find an argonian counter-part of this mod.
    I do like this mod but I am more a fan of argonians than khajiits and again this is cool mod.

    Edit: one that doesn't unequip my boots
    1. Falkrun
      Falkrun
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      I know it's years late but...

      https://www.nexusmods.com/oblivion/mods/33396
  3. faust55
    faust55
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    I've experienced a proble with the texture, those new paws are completely white and not textured like the screenshot. When I opened the paws with nifskoope to check wheter or not the texture path was correct I was able to see the paws perfectly rendered, but I still get them white in-game, how to solve it?
    1. Semtex
      Semtex
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      This plugin works correctly only for vanila khajiit (and some plugins). You must correctly set all textures for your khajiit race - textures are given via "material" - "skin" - if you look at model.nif in nifscope, you can see that the texture is routed to the imperial race, as for all other parts of the body. "Material - skin" then tells the engine that this "imperial" texture to be replaced by a correct texture for other races.

      If your Khajiits are somehow changed by plugin, you must the name (ID) of your race Khajiit connect to the control script of my plugin.
  4. theramalse
    theramalse
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    Ah, I hoped, I had liked the thought of KATS, but the massive requirement for armor compatibility patches puts me off of it, thanks for taking the time to respond anyway.
  5. Semtex
    Semtex
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    I do not know, I tried it, but did not succeed.
    You can try KATS - Khajiit Anatomical Transformation System by Razorpony http://oblivion.nexusmods.com/mods/40853 and True Body Shapes - Character Body Variation by jswordsman http://oblivion.nexusmods.com/mods/36324
  6. theramalse
    theramalse
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    Might you be able to create a version the forces the khajiit to revert to paws when shoes are equipped? Kinda bring back the Morrowind "No shoes for beasts" thing? Of course that might pose a problem with full body equipment, I don't know, it would be great if you could though.
  7. Semtex
    Semtex
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    No problem, try it.
  8. sdbegotist
    sdbegotist
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    I was going to try converting the script used to work for Tabaxi.
    Is this okay with you?

    Otherwise, it's same resources.
  9. Semtex
    Semtex
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    This plug-in I know, of course...
    But implementation of the method used in the ASF plugin is not really easy - and armor for arena also belongs to that which can not be easily adjusted.
  10. vance987
    vance987
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    You need to take a look at the argonian feet that another user is working on. http://www.tesnexus.com/downloads/file.php?id=33396
    It would be awesome if you two could pair up and fix the arena raiments for your mod, so they don't revert to normal feet if your fighting in the arena. I will hold off on downloading this until something is done about it.