I, personally, HATE the guillitene (dunno how to spell that) trap, it's so slow & predictable... but the dart shooting trap is great, it's virtually unavoidable. Being challenged for the key would make much better sense than backtracking, i think. As for a reward, i'd like upgrade books because I have a mass stockpile of weapons & armor.
Here are some updates on the upcoming room for lok klar.
I'm implementing a trap heavy dungeon, one which challenges the player for skill in movement as well as skill with a weapon. This is a very trap oriented area, so I'm hoping to get some input here.
What traps are just plain annoying? What do you hate the most in levels?
If you tried the previous lok klar, what do you think I could have done better? I am very interested in criticism and will not feel bad if you tell me where to improve, or even if its garbage. But, if you do say its crap, please give me some areas I can improve on for you.
Do you mind having to retread an area to get a key, or is it better to have a key be a challenge that you have to find a way to get to when you know it's there? Do you hate traps that have multiple ways to get through them, or do you prefer to have traps with only one way to get through?
So far, I've been implementing traps that give 2 or 3 different ways to get past them to try and keep you thinking and reward you for that effort, I would like input so I know how much is too much, and would also like to know what types of rewards you feel are best.
are superior weapons wanted more, better armor, or maybe some upgrade books?
I'm open for suggestion, I want this to be a very rewarding experience and will implement those ideas I see fit the overall feel of this plugin the best.
6 comments
I'm implementing a trap heavy dungeon, one which challenges the player for skill in movement as well as skill with a weapon. This is a very trap oriented area, so I'm hoping to get some input here.
What traps are just plain annoying? What do you hate the most in levels?
If you tried the previous lok klar, what do you think I could have done better? I am very interested in criticism and will not feel bad if you tell me where to improve, or even if its garbage. But, if you do say its crap, please give me some areas I can improve on for you.
Do you mind having to retread an area to get a key, or is it better to have a key be a challenge that you have to find a way to get to when you know it's there? Do you hate traps that have multiple ways to get through them, or do you prefer to have traps with only one way to get through?
So far, I've been implementing traps that give 2 or 3 different ways to get past them to try and keep you thinking and reward you for that effort, I would like input so I know how much is too much, and would also like to know what types of rewards you feel are best.
are superior weapons wanted more, better armor, or maybe some upgrade books?
I'm open for suggestion, I want this to be a very rewarding experience and will implement those ideas I see fit the overall feel of this plugin the best.
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