I don't know about BCFs, but I'm creating some wizard scripts for some of my mods. Here is the one for Race Balancing Project (not the resources), if you're interested.
This is the first time I have used a .BCF. I have to say, it is quite nice! Now that I see the end result, I can figure out how to repackage the DarkUId DarN 16 Manual Version. But, it is already done for me. An added benefit is that a Wizard is part of the deal. This saves some research time. Thank you for making and updating this BCF: Endorsed! By the way, the conversion seemed to work, but when done, my Wrye Bash 303 Standalone spit out this error:
First a window pops up entitled, "wxPython: stdout/stderr" Then I recieved the following: Traceback (most recent call last): File "bash\basher.pyo", line 11329, in Execute AttributeError: 'InstallerConverter' object has no attribute 'hasBCF'
Hope this feedback helps. From what I can tell, everything went okay, the wizard worked just fine. The question is, do I need to correct anything?
@psyphiman It's most likely that you picked different options on the first run compared to the second, where you picked options the first time which didn't fulfill the conditions required to show this error.
I am getting the same error message as gurgate. What's odd is that the BCF worked fine the first time I installed the game a week ago, but when I did a reinstall this error came up. I wonder if it has something to do with something Wrye Bash stored even after I reinstalled Wrye Bash. Or something is different in the Oblivion ini or data.
These BCFs are quite old, it could be that changes to Wrye Bash have made the scripts stop working. I might take a look at some stage but I wouldn't hold my breath. I'm currently still enjoying Skyrim and have no plans of returning to Oblivion in the immediate future. On the other hand, the package layout of these BCFs should make it easy enough to install these mods without the script.
I converted Dark UId DarN of Manuak Version into BAIN version with this BCF. I ran "Wizard", and selected [Yes]->[Normal]->[No]->[No]->[No]->[No]. But, this wizard displayed the following error messages: An unhandled error occured while parsing the wizard: Line(95):"Wait, I'm using 'Atmospheric Loading Screens'", "Select this option if you are using 'Atmospheric Dark UI Loading Screens' by Galahaut (http://www.tesnexus.com/downloads/file.php?id=895", "Loading Screen DarkUId.png"
Traceback (most recent call last): File "Crogram Files (x86)Bethesda SoftworksOblivionMopyashelt.py", line 925, in Continue self.RunLine(newline) File "Crogram Files (x86)Bethesda SoftworksOblivionMopyashScriptParser.py", line 477, in RunLine key(*self.tokens) File "Crogram Files (x86)Bethesda SoftworksOblivionMopyashScriptParser.py", line 343, in __call__ def __call__(self, *args, **kwdargs): return self.data(*args, **kwdargs) File "Crogram Files (x86)Bethesda SoftworksOblivionMopyashScriptParser.py", line 270, in __call__ args[i] = gParser.ExecuteTokens(arg) File "Crogram Files (x86)Bethesda SoftworksOblivionMopyashScriptParser.py", line 552, in ExecuteTokens return self.ExecuteRPN() File "Crogram Files (x86)Bethesda SoftworksOblivionMopyashScriptParser.py", line 694, in ExecuteRPN error(_('Too many values left at the end of evaluation.')) NameError: global name '_' is not defined
You can be assured that I do have a scripted MMM BCF in the works and I will eventually finish it off. Fortunately, my work is about to end for the holidays.
As for the DCRP BCF, it was working when I created it. I'll download it and see if there's a problem tonight. In the meanwhile, the BCF requires packs 1 to 13 and the master file (note: not the credits file). It should all be listed in the readme but I'll check. EDIT: I have finally tested the DCRP BCF. Selecting all the files I mentioned above, it works perfectly. I recommend you double-check and make sure you aren't missing anything.
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http://www.mediafire.com/?8vd8fm1arnnur8q
By the way, the conversion seemed to work, but when done, my Wrye Bash 303 Standalone spit out this error:
Hope this feedback helps. From what I can tell, everything went okay, the wizard worked just fine. The question is, do I need to correct anything?
It's most likely that you picked different options on the first run compared to the second, where you picked options the first time which didn't fulfill the conditions required to show this error.
I ran "Wizard", and selected [Yes]->[Normal]->[No]->[No]->[No]->[No].
But, this wizard displayed the following error messages:
An unhandled error occured while parsing the wizard:
Line(95):"Wait, I'm using 'Atmospheric Loading Screens'", "Select this option if you are using 'Atmospheric Dark UI Loading Screens' by Galahaut (http://www.tesnexus.com/downloads/file.php?id=895
Traceback (most recent call last):
File "C
self.RunLine(newline)
File "C
key(*self.tokens)
File "C
def __call__(self, *args, **kwdargs): return self.data(*args, **kwdargs)
File "C
args[i] = gParser.ExecuteTokens(arg)
File "C
return self.ExecuteRPN()
File "C
error(_('Too many values left at the end of evaluation.'))
NameError: global name '_' is not defined
I use Wrye Bash v295.0 with "Wrye Python 05".
You can be assured that I do have a scripted MMM BCF in the works and I will eventually finish it off. Fortunately, my work is about to end for the holidays.
As for the DCRP BCF, it was working when I created it. I'll download it and see if there's a problem tonight. In the meanwhile, the BCF requires packs 1 to 13 and the master file (note: not the credits file). It should all be listed in the readme but I'll check.
EDIT: I have finally tested the DCRP BCF. Selecting all the files I mentioned above, it works perfectly. I recommend you double-check and make sure you aren't missing anything.