0 of 0
File information
Last updated
Original upload
Created by
EccentricUploaded by
saadusVirus scan
Safe to use
Current section
Activity logs
This page was last updated on 07 August 2014, 9:17AM
- Changelogs
-
-
Version 0.4.7
- Fixed Player going through the zombification process while already infected
- Fixed the option to disable infected wildlife spawns within cities
- Added basic survival camps to each city. Each one (there are a couple of exceptions) has a map marker, a priest that will cure diseases, and some guards.
- Added an OBSE revision check
- Updated the Zombie Survival Guide (not like there's anything in there that players don't already know, I'm sure).
- Removed Chase's Refuge. He'll be back, but the camp was practically on the doorstep of Frostcrag Spire.
-
Version 0.4.6
- Added in the option to prevent infected wildlife from spawning within cities, but this only blocks them from spawning from doors.
- Zombies no longer kill each other
-
Version 0.4.5
- Fixed barricade spell (how did I miss that?)
- Fixed Leyawiin Mages Guild siege
- Nerfed infected goblins
-
Version 0.4.4
- Angels removed, along with their meshes and textures (smaller file size)
- Added 2 extra weather options, which can be selected under "New In Version 3." Yes, you can actually see in these weathers
- Added hand-placed, non-respawning Zombie Hunters. Only two variations right now and scaled to player level + 1
- Added some Leyawiin siege. Not much, but barricades are barricades.
- Dread Lord campaign spell removed by script (though not deleted). The special sword is hidden somewhere in Tamriel.
-
Version 0.4.3
- Updated zombie NPC Game Loaded script. Not perfect, but better than last time (the longer you play before you quit, the better your odds are of it working)
- Added a spell for the player to detect current zombie count and which city they are in (useful if in a place added by another mod)
- Creatures no longer spawn in cities (they can still follow you in)
- Possibly fixed zombies starting fights with each other (still testing that)
- Began work on adding Refuge Camps for the player to use. Doesn't actually do anything yet (and the only quest so far is extremely buggy). More to come in the next update.
-
Version 0.4.2
- Changed a bit of code for NPC Infection to work like player infection (with exception of guards)
-
Version 0.4.1
- Ryuujin's shader has been re-added as an option. Buggy now, so use at own risk!
- Infection seemed to be broken in previous update. It works now.
- Infected Goblins added (thanks goes to LittleBaron for permission).
- Infected Wilderness workaround added. Original 30% of normal spawns in wilderness now bumped up to 90%.
- Infected Cities and Wilderness have separate "spawn order" and types.
- Cleaned up the siege damage in Chorrol, Anvil, and Skingrad. Hopefully nothing was missed this time.
- Cleaned up the plug-in with TES4Edit.
-
Version 0.4.0
- Creature Infection released for some creatures (hope to add more soon!). Infected creatures will not spawn very often through doors and are still being balanced.
- Updated the Zombie Tunnels. Still a little buggy as sometimes NPCs enter and cause zombies to go through walls, but a script has been added to move them back
-
Version 0.3.9
- All zombies added by this mod now properly use their "GetUpFaceUpIdle" and "GetUpFaceDownIdle" animations
- Animations do not break Player Infection
-
Version 0.3.7
- General Tweakage. Nothing Special
- The Refugee Camp in Weynon Priory has been removed
- Angels have been added. There is a 20% chance for one to spawn each time the "Judgement of the Divines" is added (30 sec intervals)
- New blood static objects for siege damage (Thanks goes to Qarl)
-
Version 0.3.6
- More General Tweakage
- Player Infection now relies upon a simulated death instead of running on a timer
-
Version 0.3.5
- General Tweakage. Nothing Special
-
Version 0.3.4
- Ring of Dreadful Power (Dread Lord Campaign) tweaked
- New Armor for Dread Lords
-
Version 0.3.3
- Made Infected easier to kill
- Gave the Orc, Argonian, and Dark Elf their respective race abilities
-
Version 0.3.2
- Modified the Dread Lord and Princes
- More Zombies Added
-
Version 0.3.1
- Dread Lord Campaign Added as special thanks
- Finished up Refugee Camp in Weynon Priory
-
Version 0.3.0
- Player Infection Added
- New and Varied Zombies
-
- Author's activity
- Load more items
- Mod page activity
-
May 2024
-
04 May 2024, 4:38AM | Action by: slimbuddha
Endorsed
'28 Days and a Bit 4 - ZOMBIES'
-
01 May 2024, 9:59PM | Action by: JackScratcher
Tracked
'28 Days and a Bit 4 - ZOMBIES'
April 2024
-
21 Apr 2024, 2:44AM | Action by: Nigolau
Tracked
'28 Days and a Bit 4 - ZOMBIES'
March 2024
-
20 Mar 2024, 2:20AM | Action by: Azulien
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
07 Mar 2024, 9:23AM | Action by: supernaturalfan010
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
05 Mar 2024, 5:06PM | Action by: Raggedon
Tracked
'28 Days and a Bit 4 - ZOMBIES'
February 2024
-
20 Feb 2024, 1:05PM | Action by: RavenSYS45
Untracked
'28 Days and a Bit 4 - ZOMBIES'
-
18 Feb 2024, 4:16PM | Action by: Hollbrume
Untracked
'28 Days and a Bit 4 - ZOMBIES'
-
15 Feb 2024, 11:43PM | Action by: kogose
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
15 Feb 2024, 12:58PM | Action by: BreathLessSoul
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
12 Feb 2024, 6:56PM | Action by: Mizardihah
Endorsed
'28 Days and a Bit 4 - ZOMBIES'
-
07 Feb 2024, 1:47PM | Action by: Latvoz
Untracked
'28 Days and a Bit 4 - ZOMBIES'
January 2024
-
31 Jan 2024, 10:04PM | Action by: Hollbrume
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
27 Jan 2024, 11:06AM | Action by: Mirmandal
Endorsed
'28 Days and a Bit 4 - ZOMBIES'
-
19 Jan 2024, 1:16AM | Action by: Tactical8778
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
06 Jan 2024, 8:51PM | Action by: Britommy
Endorsed
'28 Days and a Bit 4 - ZOMBIES'
-
04 Jan 2024, 4:34PM | Action by: JoBarfCr33py
Endorsed
'28 Days and a Bit 4 - ZOMBIES'
-
04 Jan 2024, 3:06PM | Action by: Gannnon
Untracked
'28 Days and a Bit 4 - ZOMBIES'
December 2023
-
25 Dec 2023, 4:36AM | Action by: wolfievonwolf
Tracked
'28 Days and a Bit 4 - ZOMBIES'
-
07 Dec 2023, 12:50AM | Action by: FallenK27
Endorsed
'28 Days and a Bit 4 - ZOMBIES'
-