Oblivion

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MaXiMiUS

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MaXiMiUS

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About this mod

With this mod, you may be able to convince friendly merchants to buy stolen items from you, even if they are not fences. This depends on their disposition towards you, their responsibility, and your current bounty.

Permissions and credits
Name: Friendly Merchants Buy Stolen Items v2
Version: 2.0
Date: May 21st 2010
Category: Gameplay Effects and Changes
Requirements: Shivering Isles Patch 1.2.0.201, Oblivion Script Extender (OBSE)
Author(s): MaXiMiUS, Encapturer

Description
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With this mod, you may be able to convince friendly merchants to buy stolen items from you, even if they are not fences. This depends on their disposition towards you, their responsibility, and your current bounty.

Details
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When a merchant likes you enough, there is a chance that he or she will buy items that are flagged as stolen. This is a two step process. First is a straight disposition check to determine if he thinks you are trustworthy. This generally starts at 75 disposition but your bounty can modify this. If the merchant does like you enough, the merchant will weigh the risks of accepting items from you that may have been stolen. This is determined by the merchant's disposition towards you, his or her responsibility, your current bounty. If this check succeeds, you will find that you are able to sell stolen items to this merchant.

Install
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1. Make sure that OBSE is installed.
2. Extract the files to a temporary location.
3. Examine the folder structure and make corrections where necessary.
4. Copy files to (install folder)\Oblivion\Data\
5. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
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1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete MerchantFriendsBuyStolen.esp.

History
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2.0, May 21st 2010 - Replaced Fame and Infamy checks with Bounty check, made more sense to me, as Fame and Infamy are already factored in to Disposition anyways. (MaXiMiUS)
0.91, Feb. 5th 2009 - Fixed a bug making it entirely too easy to pass the second test. (Encapturer)
0.9, Feb. 5th 2009 - Initial release. (Encapturer)

Contact
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MaXiMiUS and Encapturer both go by the same name on TESNexus and the official Bethesda forums.

Credits
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I'd like to thank Bethesda for constantly giving us modding tools for us players to mess around in. The freedom they let the game be modified to is staggering. I'll also have to thank the OBSE team, for allowing us to modify the game beyond what even Bethesda expected.

Licensing/Legal
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You can do whatever you want with this mod but all I ask in return is that you give proper credit if you distribute any part of this mod.