About this mod
Oblivion -Elys- Uncapper v 0.98 Difficult to find so here goes another place you can get it ;)
- Requirements
- Permissions and credits
Difficult to find so here goes another place you can get it ;)
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Oblivion -Elys- Uncapper v 0.98
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1. Description
2. Requirements
3. Installing
4. Optional Settings
5. Uninstalling
6. Backup
7. Conflicts/Known Errors
8. Credits
9. Contact and Information
10. Disclaimer
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1. DESCRIPTION
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This mod increases the hardcoded ATTRIBUTES and SKILLS, level caps from 100 to 200 for all actors in game including the player.
The following hardcoded formulas have been modified to make use of attributes and skills up to level 200:
- WEAPON DAMAGE
- HAND TO HAND DAMAGE
- MAGICKA COST
So the Blade, Blunt, Hand to Hand, Athletics, Acrobatics, Marksman Illusion, Conjuration,Mysticism, Alteration, Destruction, Restoration benefit from the uncapped values.
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2. REQUIREMENTS
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Oblivion version 1.2.0416 is required.
Oblivion Script Extender ( http://obse.silverlock.org/ ) version 0012 or above.
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3. INSTALLING
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Copy OBSE_Elys_Uncapper.dll to your "
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\" )
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4. OPTIONAL SETTINGS
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You have the possibility to only enable certain functionalities of the Uncapper.
Copy OBSE_Elys_Uncapper.ini to your "
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\" )
Open OBSE_Elys_Uncapper.ini in a text editor such as NotePad, and modify the various available functions.
Example of OBSE_Elys_Uncapper.ini:
[Options]
; All the following settings are enabled by default if not specified.
; Set Attribute and Skill cap to 200
; 0:Disable, 1:Enable,
ModLevelSkillCap=1
; Allow Spell cost to decrease up to magic skill level 200
; 0:Disable, 1:Enable
ModMagicCost=1
; Allow Hand to Hand Damage up to skill level 200
; 0:Disabled, 1:Enable
ModH2HDamage=1
; Allow Weapon Damage to increase up to skill level 200
; 0:Disable, 1:Enable
ModWeapjavascript-event-stripped1
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5. UNINSTALLING
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Remove OBSE_Elys_Uncapper.dll from your "
( by default "C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\" )
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6. BACKUP
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As a surviving gold rule, always backup all your save games before trying a new mod. Better safe than sorry. It applies to this mod as well.
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7. CONFLICTS / KNOWN ERRORS
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The only conflicting mods I can think about, are mods that have been designed to alterate or expand how the character levels up with workaround scripts to the hardcoded level 100 caps.
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8. CREDITS
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Thanks to OBSE team for their nice work on Oblivion Script Extender :)
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9. CONTACT AND INFORMATION
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Elys on Bethesda Forums ( http://www.bethsoft.com/bgsforums/ )
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10. DISCLAIMER
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This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.