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Uite

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Uite

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About this mod

This mod adds bows to the game that use your own Magicka to summon arrows for them.

Permissions and credits
Name: Bows of Arrow Summoning
Version: 1.1
Date: 4 March 2010
Category: Weapons and Armor
Recommended: Oblivion Script Extender (OBSE), Oblivion Mod Manager
Author: Uite
Source: http://www.tesnexus.com/downloads/file.php?id=30287

Description
===========
This mod adds bows to the game that use your own Magicka to summon arrows for them.

Location
========
Both included bows are for sale at The Archer's Paradox in Bravil.

Details
=======
OBSE is recommended but not required. The only difference is that the OBSE version removes status update spam when using the bows. The mod is packaged such that it can easily be configured with or without OBSE.

The bows come in two flavours: a Lesser version based on the Silver Bow for lower level characters, and a Greater version based on the Ebony Bow for higher level characters. The bows can be used with any arrows, and vice versa, all bows can use the summoned arrows. The arrows these bows summon are based on your current Conjuration skill when you equip a bow; the higher your skill is, the better the summoned arrows are. The bow will detect if you have any relevant summoned arrows and automatically equip them if you have them. Whenever you run out of summoned arrows, the bow will let you automatically summon more. Higher quality arrows will cost more Magicka, and if you do not have enough Magicka left, you will not be able to summon more.

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
(Optional third step: To install the OBSE version, simply copy the "Bows of Arrow Summoning.esp" from the "Data\BoASobse" folder into the "Data" folder and overwrite the existing .esp)

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue)

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\BoASobse
Oblivion\Data\Bows of Arrow Summoning.esp
Oblivion\Data\Bows of Arrow Summoning_readme.rtf

OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,click Yes. (icon should turn green)



Known Issues or Bugs
====================
Due to the way the script works, if you do not have enough Magicka to cast the summon spell, it will continually try to cast it until you have enough Magicka and it succeeds.
The bows have an empty enchantment on them to prevent the player enchanting them, which would lose the script, but because of that, it displays an irrelevant charge counter.

History
=======
1.1, 2010/03/03 - Fixed a bug where the script would only register every 10th skill level.
1.0, 2010/03/03 - Initial release.

Contact
=======
You can find me on TESNexus as 'Uite'


Credits
=======
Thanks to Naikado2 for giving me the idea to create this mod. http://thenexusforums.com/index.php?showtopic=183104
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.