Oblivifall - Ambient Dungeon SFX by Cliffworms
Oblivion » Audio, Sound and Music
Added: 01/02/2010 - 04:07AM
Updated: 24/06/2011 - 05:06AM

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Uploaded by Cliffworms


Last updated at 5:06, 24 Jun 2011 Uploaded at 4:07, 1 Feb 2010

1. Oblivifall Introduction
2. Ambient Dungeon SFX
3. Requirements
4. Save games
5. Conflicts/Known Errors
6. Oblivifall modules & Community Mods


Oblivifall "Vengeance of the Classic" is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion. To see what other modules have been released, check section 10.

Now let's see what this mod is about, shall we?

2. Ambient Dungeon SFX

In Daggerfall, an element that added to the scare factor were the creepy sound ambiances. You could hear doors opening in the distance, zombies moaning, rock sliding and more.

I have gathered around 60+ sound effects that fit each dungeon theme and that sound similar to Daggerfall's. As opposed to the first versions, there are no longer looped ambiences. Thanks to Phitt's script, the sound effects can play at anytime around your character's location.
To explain this technically, an invisible script follows your character inside the dungeon and moves around him/her, playing a random sound with a random delay between each sounds. The result of this much improved mechanism is that no dungeon sound the same and you can never expect what you'll hear next.

The common ambiences, which include Ayleid ruins, forts and caves, have three variations each. Haunted, daedric and standard. As such, Ayleid Ruins inhabited by bandits will have standard, mystical sound effects or the sounds of doors opening. But if you stumble into Ayleid Ruins inhabited by the Undead, you’ll hear zombies moaning and other undead sounds in addition to the standard sound effects.
Finally, there are also the sewers where you hear mostly rats moving around.

Check the video section to see in-game examples.

Have fun playing in a more Daggerfallesque and immersive dungeon experience!


You need the latest version of Oblivion.


You do not need to start a new game to see the changes.


- Will not conflict with any sound mod.

6. Oblivifall modules and Daggerfall-related mods by the Community

The following modules have been released for Oblivifall. They are made to work together to bring a better gaming experience, Daggerfall-wise:

- Losing My Religion ()
A religion overhaul, with interior redecoration of chapels, de-unification of the Nine Divines and 11 joinable god/knightly order factions.

- Closing Time ()
Changes the closing and opening times of every shop to match those of Daggerfall, providing a more dynamic shopping experience.

- Races & Classes Description ()
Adds two new classes and changes the class and race descriptions for those of Daggerfall that were much more detailed.

- Something's Not Right ()
Adds 47 random informative messages that show up when getting close to a dungeon, informing you how your character feels or what he notices.

- Let Us Talk ()
Adds Daggerfall's conversation features. Ask for directions at anyone for any building or regional locations. Ask about the various guilds and organizations of Tamriel, use scout services to pinpoint interesting locations. Also adds 34 new rumors.

To know which Oblivifall modules are in the works, visit the project's official thread at this link:


If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link: