Oblivion
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Cliffworms

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Cliffworms

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About this mod

Adds two new classes and changes the class and race descriptions for those of Daggerfall.

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Changelogs
Oblivifall - Vengeance of the Classic
Races and Classes descriptions

Current Version: 1.21 - 09-02-2017


OBLIVIFALL INTRODUCTION

Oblivifall "Revenge of the Classic" is a project that aims to bring many features from The Elder Scrolls 2 : Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion. To see what modules have been released or are in the works, refer to the last section below.

Now let's see what this mod is about, shall we?


NEW CLASSES

New Classes changes the text that describes each of Oblivion's classes to match the ones found in the Daggerfall and Morrowind manual. I found Oblivion's descriptions to be bland and thought they lacked depth that could help roleplay the chosen class.

You will find Daggerfall's and Morrowind's descriptions to bring more detail about the role and occupations of the class you choose.

In addition to the classes' description, it also changes the races and skills descriptions. Again, the text is more about the background of your chosen race and how the skill is applied in situations than what in-game benefits it brings.

Classes Descriptions also adds two new classes that were found in Daggerfall: The Burglar and the Ranger.
From the game manual:

Burglars:
A good burglar can strip a palace to its foundations without waking a soul. Let the vulgar delinquents mug and kill for their gold - the burglar is agile, silent and curious as a cat. Sometimes it is the challenge of a supposedly insurmountable lock or a tireless guard that sets their blood to burn. More often, it is simple greed.

Rangers:
Even as civilization slowly wins its battle with the wilderness, the woodland warriors of Tamriel, the rangers, are unchallenged in their environment. Rangers are hardly savages. They are supremely adaptive fighting men and women, sometimes guardians of the forest, sometimes protectors of travelers.

For the rest of the new descriptions, refer to the other document that comes with the mod in the Docs folder.

Enjoy!


PLAYING THE PLUG-IN

If you have a mod that installs smaller fonts, like DarN UI, activate "Oblivifall – New Classes.esp".

If you don't, activate "Oblivifall – New Classes Regular Fonts.esp". The regular fonts version does not include the skill descriptions and the racial descriptions are only from Daggerfall, not a mix of Daggerfall and Morrowind.


OBLIVIFALL MODULES

The following modules have been released for Oblivifall. They are made to work together to bring a better gaming experience, Daggerfall-wise:

Ambient Dungeon SFX
This module brings audio atmospheres to dungeons with 17 varieties. Depending on the dungeon type and its inhabitants, a different sound ambience is played.

Closing Time
Changes the closing and opening times of every shop to match those of Daggerfall, providing a more dynamic shopping experience.

Let Us Talk
Adds Daggerfall's conversation features. Ask for directions at anyone for any building or regional locations. Ask about the various guilds and organizations of Tamriel, use scout services to pinpoint interesting locations. Also adds 34 new rumors.

Losing My Religion
A religion overhaul, with interior redecoration of chapels, de-unification of the Nine Divines and 11 joinable god/knightly order factions.

Something's Not Right
Adds 47 random informative messages that show up when getting close to a dungeon, informing you how your character feels or what he notices.