Oblivion
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Cliffworms

Uploaded by

Cliffworms

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About this mod

Adds 47 random informative messages that show up when getting close to a dungeon, informing you how your character feels or what he notices.

Permissions and credits
Mirrors
[size="4"]1. Oblivifall Introduction
2. Something's Not Right...
3. Requirements
4. Installing the plug-in
5. Playing the plug-in
6. Save games
7. Conflicts/Known Errors
8. Legal Stuff/Disclaimer
9. Changelog
10. Credits
11. Oblivifall modules & Community Mods[/size]


[size="4"]1. OBLIVIFALL INTRODUCTION[/size]

Oblivifall "Revenge of the Classic" is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion. To see what modules have been released or are in the works, refer to section 11.

Now let's see what this mod is about, shall we?


[size="4"]2. SOMETHING'S NOT RIGHT...[/size]

This module adds informative messages that pop up at the top left of your screen when you get closer to a dungeon. These messages can inform you that your character has a vague feel of unease, notices goblin tracks, feels watched, smells a putrid odor, etc.

There are 47 different messages that you can see and they vary depending on what kind of dungeon you are getting close to. Getting close to a necromancer lair might inform you that your character notices freshly turned dirt or he might notices that horses recently passed by the area near a bandit-owned fort.

Enjoy!


[size="4"]3. REQUIREMENTS[/size]

You need the latest version of Oblivion.


[size="4"]4. INSTALLING/UNINSTALLING THE PLUG-IN[/size]

Simply extract the Data folder to your Oblivion/Data folder.
To uninstall, remove the "Oblivifall - Something's Not Right.esp" file.


[size="4"]5. PLAYING THE PLUG-IN[/size]

In the Oblivion Launcher, activate "Oblivifall - Something's Not Right.esp" by double-clicking on it.

When getting close to a dungeon or when you exit a dungeon, the informative message will show up at the top left of your screen.


[size="4"]6. SAVE GAMES[/size]

You do not need to start a new game to see the changes.


[size="4"]7. CONFLICTS/KNOWN ERRORS[/size]

- No known conflicts.


[size="4"]8. LEGAL STUFF/DISCLAIMER[/size]

Distribute this mod as you wish. Just give the credits to me for releasing the plugin.


[size="4"]9. CHANGELOG[/size]

V1.0: Initial Release


[size="4"]10. CREDITS[/size]

-The Daggerfall Dev Team for the best cRPG ever created.
-The Unofficial Elder Scrolls Pages for the Daggerfall hacking guide. http://www.uesp.net/wiki/Main_Page
-Dave Humphrey for the DFText hacking tool, which I used to get every message from Daggerfall's files.
-Bethesda for the Oblivion CS.


[size="4"]11. Oblivifall modules and Daggerfall-related mods by the Community[/size]

The following modules have been released for Oblivifall. They are made to work together to bring a better gaming experience, Daggerfall-wise:

-Losing My Religion (Download Page)
A religion overhaul, with interior redecoration of chapels, de-unification of the Nine Divines and 11 joinable god/knightly order factions.

-Ambiant Dungeon SFX (Download Page)
This module brings audio atmospheres to dungeons with 17 varieties. Depending on the dungeon type and its inhabitants, a different sound ambiance is played.

-Closing Time (Download Page)
Changes the closing and opening times of every shop to match those of Daggerfall, providing a more dynamic shopping experience.

-Races & Classes Description (Download Page)
Adds two new classes and changes the class and race descriptions for those of Daggerfall that were much more detailed.

-Let Us Talk (Download Page)
Adds Daggerfall's conversation features. Ask for directions at anyone for any building or regional locations. Ask about the various guilds and organizations of Tamriel, use scout services to pinpoint interesting locations. Also adds 34 new rumors.

To know which Oblivifall modules are in the works, visit the project's official thread at this link:

http://forums.bethsoft.com/index.php?/topic/1088895-relzwipz-oblivifall-vengeance-of-the-classic


If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link:

http://forums.bethsoft.com/index.php?/topic/1004917-list-daggerfallesque-mod-list