Oblivion

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torann

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torann

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6 comments

  1. peikern
    peikern
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    So are the locations randomized? Or are they in fixed locations? Cause I could use some help finding one of them...
  2. playersedater
    playersedater
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    what this mod needs to make it perfectly balanced, is a random chance at a bad effect. For example, a sword that has a 20% chance of dealing 10 fire damage to the enemy, and a 15% chance at dealing 10 fire damage to you. Or drain mana or any other negative effect you could think of. That would make these really interesting to play, keep you on your toes and what not! Also, every body loves weapon mods more when you add them to some random enemies in some random dungeons.
  3. khabalseed
    khabalseed
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    • 4 kudos
    Is there any possibility for you to expand this mod, adding some kind of enchanter?

    It could be some npc, or even a book teaching how to make those enchanted weapons, so that we could choose wich kind of weapon (dagger, blade, mace, etc...) AND enchant we want instead of having to look up for all of them.

    That npc or book will ask/requiere mats for crafting the weapon, and some other for every specific enchantment; I personally prefer "magic" effects over "elemental" effects; weakness to magik+absorb health or even damage health are way better than any weakness to elemental+elemental damage any day <img class="> And I personally prefer your enchantment system over Oblivion's.
  4. HiveDes
    HiveDes
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    The weapon blackout still does not work.
  5. Jackle..
    Jackle..
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    We need more weapon more more, keep them coming, maybe in your next mod you can add a 50 or a 100 weapons. Well anyway oblivions selection sucks, there are'nt that many weapons compared to old school diablo for instants.
  6. Name: Ayleid Weapon Enchantments
    Size: 7
    Version: 1.0



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