This mod comes with 3 ESP files, choose one based on what changes you want.
Each version includes all changes in the previous versions.
v0:
- All Restore Attribute effects in ingredients combined into one effect which restores all.
- Note: Restores 10 to each Attribute regardless of your Alchemy skill, due to limitations
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This mod comes with 3 ESP files, choose one based on what changes you want.
Each version includes all changes in the previous versions.
v0: - All Restore Attribute effects in ingredients combined into one effect which restores all. - Note: Restores 10 to each Attribute regardless of your Alchemy skill, due to limitations In the way alchemy works with Script Effects. You usually don't get damaged that much anyway. - Some rarer ingredients with Restore Attribute were changed to Fortify Attribute. - Non-food ingredients with Restore Fatigue were changed to an appropriate-seeming effect.
v1: - All Damage Attribute effects changed to Drain Attribute. (This is both more helpful when used as a poison and less harmful when appearing on a potion.)
v2: - Changed Resist Poison -> Weakness to Magic - Changed Cure Poison -> Weakness to Normal Weapons Reason: There's no Poison damage in the game. Resist Poison and Cure Poison only apply to poisons placed on weapons. You rarely encounter enemies that use these and even more rarely know when you've been hit by one, so these effects are pretty much useless.
Additionally, this package includes optional .esps to change the icon for Script Effect. Because I used a Script Effect for the new restore attributes, it wouldn't do to keep it with the same icon as Burden. There are 4 options for currently-unused icons and one custom icon I created. See Icons.jpg in the Optional folder to make your selection.
See the readme file for installation instructions.