Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Lance4791

Uploaded by

Lance4791

Virus scan

Safe to use

Tags for this mod

14 comments

  1. Lance4791
    Lance4791
    • member
    • 24 kudos
    without aevwd, alot of the places would look wired. u will see stuff like half a mountian. Because i build very steepl cliffs useing rocks, and to get all the rock to show at the same time, i use aevwd. Without that some of the rocks and stuff does not appear properly until u get close.
  2. Lord Palpatine
    Lord Palpatine
    • member
    • 14 kudos
    I have an important question to ask about this mod! What happens if you don't use Really AEVWD while you're using this mod? I ask because I've had major FPS problems in certain parts of Oblivion (particularly when facing the Imperial City) with using Really AEVWD before, so these days I refuse to install the Really AEVWD mod in my game since my last uninstall/reinstall, but your mod seems pretty interesting to me!
  3. Lance4791
    Lance4791
    • member
    • 24 kudos
    Did u click on the portal?
  4. Torokmorkanus
    Torokmorkanus
    • member
    • 0 kudos
    For some reason when i summon the portal, I cannot use it. it does not allow me to travel thru the portal. I have the bas from the original and the file from this one, both in my data folder. I used obmm to install it, I don't know what is wrong?
  5. Beren2612
    Beren2612
    • member
    • 2 kudos
    Just when i click on the portal and enter your world i walk some steps straight there is a white bridge and there is the crash. Cute Elves has a huge bug that breaks all blue teleport doors , mabe you don't recognize the place because cute elves is messing some stuff lol , i will take a screen and post it when i get home.
  6. Lance4791
    Lance4791
    • member
    • 24 kudos
    I still do not know where exactly is the location... a screen shot would help.
    what do you mean by cute elves race? My mod should not conflict with any custom race mod, since it is just a new land mod.
  7. Beren2612
    Beren2612
    • member
    • 2 kudos
    When i enter i see a big lake at the right and a white stone bridge in front of me with a deer, and far at the right an Ayleid ruin half covered in water (the reflection of it on the water does flicker) , when i start walking over the bridge toward some white stairs and i get a CTD.

    Hmm i believe is the mean cute elves race? :s
  8. Lance4791
    Lance4791
    • member
    • 24 kudos
    I don't think Natural Environment will crash with my mod since i use the mod too. I don't know about better waters though. Which bridge and entrance do you mean?
  9. Lance4791
    Lance4791
    • member
    • 24 kudos
    You have to return via portals in the temple, or buy a spell that teleport you to the portal you summon in cyrodill. But if you have summon the portal in the new world, the spell will not sent you back. You will have to resummon the portal after returning Cyrodill to use the spell.

    Buy the spell in the merchant town.
  10. Spl1nt3rC3ll
    Spl1nt3rC3ll
    • member
    • 1 kudos
    This is an incredibly awesome mod, except, I'd like to be able to return to Cyrodiil. "The magic portal" doesn't work. Could this be because of this:

    I first downloaded the non COBL version, installed it, then played the game. I got caught up in a quest, so I didn't summon the portal. I saved, existed, then read I needed the .bsa file. So I downloaded and installed that. The mod seemed to work fine, so I explored a little and saved on a new save game. Now that I want to return to my house in Cyrodiil with an inventory full of loot, nothing happens when I activate what I assume is the return portal.