Oblivion
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hexaae

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rolloLG

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3 comments

  1. rolloLG
    rolloLG
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    • 139 kudos
    Added comparision screenshot with UOP's built-in (sigh!) lights.
  2. rolloLG
    rolloLG
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    The new mod does look better than the old one.

    Another problem with Skingrad Bridge Lights is that the flames are all in phase which looks ridiculous. Is there no simple way around this, like setting them on slight delays from each other so they look a bit more random. It would be excellent if you could find a solution to that.

    I'm not the author of Skingrad Bridge Lights... anyway <img class=">

    Yes, I noticed all the flames are unrealistically sync'ed but I'm afraid there is no real solution to this, except writing a script trying to do so. Would be slow and possible cause of conflicts with other mods...
  3. hfffoman
    hfffoman
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    • 9 kudos
    The new mod does look better than the old one.

    Another problem with Skingrad Bridge Lights is that the flames are all in phase which looks ridiculous. Is there no simple way around this, like setting them on slight delays from each other so they look a bit more random. It would be excellent if you could find a solution to that.