Changes from version 1.0:
-Furniture is no longer Wabbajackable
KNOWN ISSUES:
- Some guards have just had monster appear behind them and have not been replaced by it. Although i think this may be because i am running the LIFE mod.
Description:
This mod allows the Wabbajack to work on NPC\'s as well as creatures. It does not work on ess
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
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Changes from version 1.0: -Furniture is no longer Wabbajackable
KNOWN ISSUES: - Some guards have just had monster appear behind them and have not been replaced by it. Although i think this may be because i am running the LIFE mod.
Description:
This mod allows the Wabbajack to work on NPC's as well as creatures. It does not work on essential characters, or Mehrunes Dagon. It may not work with NPC's on horseback. This should be compatible with previous saves.
Note: You will still have to complete the Daedric quest to get the Wabbajack in the first place. Alternatively you could enter "player.addspell 00026D8A" into the console to add a spell called "Wabbajack Spell" to your spell list. Casting this on a creature or NPC has the same effect as using the staff.
Ideas for the future: - Bigger Wabbajack creature list - Could allow it to work on essential characters (although this would allow them to be killed) - Allowing it to work with horses and men on horseback - Will think of more ideas
P.S This is my first mod. If you have any questions or requests please contact me at [email protected]