As of 2020, what is the most stable and bug free version of MTCExpandedVillages to use...... The original version on this page or the version found here: https://www.nexusmods.com/oblivion/mods/45800?tab=files or the version found here https://www.nexusmods.com/oblivion/mods/48312?tab=posts
Si vous êtes comme moi et l'oubliez régulièrement, une nouvelle version "clean" a été uploadée avec la permission de Nernie, par marob307, en 2018. There is a new cleaned version, with the permission of the author, Nernie, uploaded by marob307. Thank you.
MTC-Expanded Villages Revisited by Nernie and Marob307 : https://www.nexusmods.com/oblivion/mods/48312
Hi! I've translated this MOD into Spanish. I'm leaving you the link just in case you'll want to include it here: https://www.nexusmods.com/oblivion/mods/48506
Let's not jump all over Instinct666. Mod authors need to be aware if they have mods that need cleaning. If this had been done, it would have saved the time of the over 5,000 unique downloaders, myself included. Especially when cleaning a large list of mods can take literally hours. As ElminsterAU himself pointed out at the TES4 Cleaning Guide at the CS Wiki:
That being said, I don't we can/should expect Nernie to clean up this mod, as it hasn't been updated since 2009. I don't think deleted references were even known to cause problems back then. So, Instinct666, no need to freak out. Just follow the instructions at the CS Wiki (link above) and enjoy the mod!
Hey! I have cleaned the mod and fixed the worldspace cell (3,3) problem. You can download the patch here: http://www.nexusmods.com/oblivion/mods/45800/?
I belive the problem with cell 3x3 is fixed by using EngineBugFixes. From it's readme: "16) Cell3x3LocalMapIconsFix (v1.2) Fixes icons/markers not showing on local map if an exterior cell with certain map grid x/y coordinates is defined or modified in a non-master file."
Hey. Some bugs that I have encountered: 1. NPC voices/dialogue while interacting with the hero/player. (therefore I have no clue what to do when something is needed, or don't even know how much to pay to buy that house in Pell's loool 2. Some graphics need working around the farms best examples are near chicken cottages (comes as warning exclamation mark)
As for 2. you probably installed resourced in the wrong place. Or you used NMM (bad idea for older games like Oblivion). 1. You need to turn on subtitles.
Does anyone know if there is a patch for this mod with Ruined-Tail's Tale anywhere? The Crossroads Tailor from this mod and the Inn from RRT are in the same spot in Weye.
Using a variety of village additions like AFK and MTC with all the compatibility patches. I'm getting a crash in Weye North when approaching signposts at fork in road coming from IC or simply wandering around. Only when I deactivate MTC does the crash go away. It's very frustrating since I thought I got to a point of finalizing mods after 3 weeks lol. Does anyone know how to fix? I would really like to keep both and I've seen other people use together. Please help!
Here's current load order: http://pastebin.com/pTUDsNrs
Whenever i go to Pell's gate there are a ton of missing meshes, and i guess that this applies to the other modded locations aswell, the problem is apparent both in the exteriors and the interiors of the villages, the mod is marked as an Esp file, even though it seems to be intended as an Esm file, and switching the file from an Esp to an Esm via Wrye Bash just made all the meshes as well as the ground disappear, is this a mod conflict, a load order issue or am i simply missing something here??
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or the version found here: https://www.nexusmods.com/oblivion/mods/45800?tab=files
or the version found here https://www.nexusmods.com/oblivion/mods/48312?tab=posts
There is a new cleaned version, with the permission of the author, Nernie, uploaded by marob307.
Thank you.
MTC-Expanded Villages Revisited
by Nernie and Marob307 :
https://www.nexusmods.com/oblivion/mods/48312
290 !!!!!!!! UDR - ohh my god!!!!
As ElminsterAU himself pointed out at the TES4 Cleaning Guide at the CS Wiki:
That being said, I don't we can/should expect Nernie to clean up this mod, as it hasn't been updated since 2009. I don't think deleted references were even known to cause problems back then. So, Instinct666, no need to freak out. Just follow the instructions at the CS Wiki (link above) and enjoy the mod!
http://www.nexusmods.com/oblivion/mods/45800/?
"16) Cell3x3LocalMapIconsFix (v1.2)
Fixes icons/markers not showing on local map if an exterior cell with certain map grid x/y coordinates is defined or modified in a non-master file."
for patch look at mhan one shop patch.
compatible with better cities and mod do not alter same villages.
Some bugs that I have encountered:
1. NPC voices/dialogue while interacting with the hero/player.
(therefore I have no clue what to do when something is needed, or don't even know how much to pay to buy that house in Pell's loool
2. Some graphics need working around the farms
best examples are near chicken cottages (comes as warning exclamation mark)
This is what I came across so far
1. You need to turn on subtitles.
The Crossroads Tailor from this mod and the Inn from RRT are in the same spot in Weye.
but if yiu uzse afk weye, you should ha that in the archive.
but i don't recommand ruined tales. ( but you should have also RTT unoficial patch)
Here's current load order: http://pastebin.com/pTUDsNrs