Oblivion

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Nernie

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Nernie

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80 comments

  1. AllisterHenderson
    AllisterHenderson
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    • 25 kudos
    As of 2020, what is the most stable and bug free version of MTCExpandedVillages to use...... The original version on this page
    or the version found here: https://www.nexusmods.com/oblivion/mods/45800?tab=files
    or the version found here https://www.nexusmods.com/oblivion/mods/48312?tab=posts
    1. atomikdoctor
      atomikdoctor
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      • 2 kudos
      did u ever figure it out?
    2. Pushkatu
      Pushkatu
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      • 455 kudos
      This: https://www.nexusmods.com/oblivion/mods/48312?tab=posts
  2. Riwalena
    Riwalena
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    Si vous êtes comme moi et l'oubliez régulièrement, une nouvelle version "clean" a été uploadée avec la permission de Nernie, par marob307, en 2018.
    There is a new cleaned version, with the permission of the author, Nernie, uploaded by marob307.
    Thank you.

    MTC-Expanded Villages Revisited
    by Nernie and Marob307 :
    https://www.nexusmods.com/oblivion/mods/48312
    1. rafaelalcid
      rafaelalcid
      • member
      • 7 kudos
      Merci Beaucoup/ thank you very much!
  3. CathyLink
    CathyLink
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    • 10 kudos
    Hi! I've translated this MOD into Spanish. I'm leaving you the link just in case you'll want to include it here: https://www.nexusmods.com/oblivion/mods/48506
  4. Instinct666
    Instinct666
    • member
    • 1 kudos
    Contains dirty edits: 12 ITM, 290 UDR records. Needs TES4Edit cleaning

    290 !!!!!!!! UDR - ohh my god!!!!
    1. Loveblanket
      Loveblanket
      • supporter
      • 54 kudos
      You can do that yourself, you know.
    2. DonProtein
      DonProtein
      • supporter
      • 446 kudos
      You see that - you clean that. Problems?
    3. RavenMind
      RavenMind
      • supporter
      • 44 kudos
      Let's not jump all over Instinct666. Mod authors need to be aware if they have mods that need cleaning. If this had been done, it would have saved the time of the over 5,000 unique downloaders, myself included. Especially when cleaning a large list of mods can take literally hours.
      As ElminsterAU himself pointed out at the TES4 Cleaning Guide at the CS Wiki:
      ElminsterAU:
      Mod quality is a community-wide problem that needs to be properly addressed on a community level. And from the ground up, starting with the mod authors. Everyone doctoring around on the symptoms (by cleaning the mods in their own load order) is just wasting a huge amount of time and effort and actually makes support more difficult because different people will have different versions of the same mod.

      That being said, I don't we can/should expect Nernie to clean up this mod, as it hasn't been updated since 2009. I don't think deleted references were even known to cause problems back then. So, Instinct666, no need to freak out. Just follow the instructions at the CS Wiki (link above) and enjoy the mod!
    4. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      Hey! I have cleaned the mod and fixed the worldspace cell (3,3) problem. You can download the patch here:
      http://www.nexusmods.com/oblivion/mods/45800/?
    5. smaxy3
      smaxy3
      • member
      • 5 kudos
      Oh nevermind, my mistake
    6. RavenMind
      RavenMind
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      • 44 kudos
      Awesome! Thanks Maese!
    7. CarlosS4444
      CarlosS4444
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      I belive the problem with cell 3x3 is fixed by using EngineBugFixes. From it's readme:
      "16) Cell3x3LocalMapIconsFix (v1.2)
      Fixes icons/markers not showing on local map if an exterior cell with certain map grid x/y coordinates is defined or modified in a non-master file."
    8. RavenMind
      RavenMind
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      • 44 kudos
      Great to know, thanks!
  5. marob307
    marob307
    • member
    • 101 kudos
    great mod,

    for patch look at mhan one shop patch.

    compatible with better cities and mod do not alter same villages.
  6. WSChase
    WSChase
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    • 6 kudos
    Compatible with Better Cities?
    1. CarlosS4444
      CarlosS4444
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      Should be... After all these are villages, not cities.
  7. Danyddsesso1
    Danyddsesso1
    • member
    • 0 kudos
    Hey.
    Some bugs that I have encountered:
    1. NPC voices/dialogue while interacting with the hero/player.
    (therefore I have no clue what to do when something is needed, or don't even know how much to pay to buy that house in Pell's loool
    2. Some graphics need working around the farms
    best examples are near chicken cottages (comes as warning exclamation mark)

    This is what I came across so far
    1. CarlosS4444
      CarlosS4444
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      As for 2. you probably installed resourced in the wrong place. Or you used NMM (bad idea for older games like Oblivion).
      1. You need to turn on subtitles.
  8. Mephaniel
    Mephaniel
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    • 1 kudos
    Does anyone know if there is a patch for this mod with Ruined-Tail's Tale anywhere?
    The Crossroads Tailor from this mod and the Inn from RRT are in the same spot in Weye.
    1. marob307
      marob307
      • member
      • 101 kudos
      drop ruined tale,
    2. maczopikczo
      maczopikczo
      • member
      • 206 kudos
      Strange. I used both with no problems. But I probably found a patch (sorry, can't remember now where - mosl likely at One Stop Patch Shop)
    3. marob307
      marob307
      • member
      • 101 kudos
      RTT-- Mtc patch ids on arthmoor's page.

      but if yiu uzse afk weye, you should ha that in the archive.

      but i don't recommand ruined tales. ( but you should have also RTT unoficial patch)
  9. nicktheduke
    nicktheduke
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    • 1 kudos
    Using a variety of village additions like AFK and MTC with all the compatibility patches. I'm getting a crash in Weye North when approaching signposts at fork in road coming from IC or simply wandering around. Only when I deactivate MTC does the crash go away. It's very frustrating since I thought I got to a point of finalizing mods after 3 weeks lol. Does anyone know how to fix? I would really like to keep both and I've seen other people use together. Please help!

    Here's current load order: http://pastebin.com/pTUDsNrs
  10. TheRevan1337
    TheRevan1337
    • member
    • 1 kudos
    Whenever i go to Pell's gate there are a ton of missing meshes, and i guess that this applies to the other modded locations aswell, the problem is apparent both in the exteriors and the interiors of the villages, the mod is marked as an Esp file, even though it seems to be intended as an Esm file, and switching the file from an Esp to an Esm via Wrye Bash just made all the meshes as well as the ground disappear, is this a mod conflict, a load order issue or am i simply missing something here??
    1. CarlosS4444
      CarlosS4444
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      • 126 kudos
      Double-check if you have the meshes installed. If you still have problems consider asking in Bethesda forums as well.