Oblivion

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DerekBaker

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DerekBaker

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18 comments

  1. DerekBaker
    DerekBaker
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    Nice little mod;
    However, regarding your comment in the readme, about the ini file location...
    assuming the ini file is only read from, there's no reason that it -can't- be in the normal Data directory.
    According to the docs/strings.html file, in latest version of Pluggy (1.25b):
    All read file function type accepts an optional RootID parameter, which defines the base path for filename:
    0: « My Documents\My Games\Oblivion\Pluggy\User Files\ ». (default)
    1: Oblivion Data folder.
    2: Oblivion main folder.

    This would let you move the ini file back to the Data dir (or better, use Data/ini, as many mods do),
    and then OBMM & Bash would be be able to drop it into the proper place, on installtion

    Thanks.
     
    I didn't know that about Pluggy ini's. However the mod reads and writes so it's no go.
  2. Corwyn
    Corwyn
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    Nice little mod;
    However, regarding your comment in the readme, about the ini file location...
    assuming the ini file is only read from, there's no reason that it -can't- be in the normal Data directory.
    According to the docs/strings.html file, in latest version of Pluggy (1.25b):
    All read file function type accepts an optional RootID parameter, which defines the base path for filename:
    0: « My Documents\My Games\Oblivion\Pluggy\User Files\ ». (default)
    1: Oblivion Data folder.
    2: Oblivion main folder.

    This would let you move the ini file back to the Data dir (or better, use Data/ini, as many mods do),
    and then OBMM & Bash would be be able to drop it into the proper place, on installtion
  3. DerekBaker
    DerekBaker
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    Mod updated to v1.47b
     
    Will not now spam the console with debug text.
  4. DerekBaker
    DerekBaker
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    Mod updated to v1.47

    Now compatible with Uncommon Controls' intelligent activate.
  5. wavion2
    wavion2
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    You know, if you would have contacted me and said, "Hey, I love the idea of your Book Tracker mod and would like to incorporate it into my own mod," I would have said, "Sure, knock yourself out, thanks for asking!" But it is beyond rude to simply take it and act like it's your own thing. You could have at least put me in the "Thank you" section and provided a link.

    And, yes, I know you got the idea from my mod, because I can see the comments on this page:
    http://forums.bethsoft.com/index.php?/topic/1038509-relz-dbs-book-activation-mod-dbbam/page__st__20

    where somebody says, "Hey can you add a feature like [my] mod" and you're like, "Sure!"

    That said, I'm not asking you to remove the feature or anything, I'm just asking you to be a little more considerate to your fellow modders in the future.
  6. DerekBaker
    DerekBaker
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    So, after vacation and all, I tried it out again, and your mod seems to work perfectly, with the exception of UC intelligent activate still not working. I think it has to do with a script or something that modifies the use function, b/c like I said in the PM, this is not the only mod I've had this happen. I guess the only way to solve it would be to contact the author and ask, don't know if he's still active. I think my next go-around I won't use UC, so your mod will get some use. Thanks for looking into it.

    Cool. Thanks for the endorsement. I'm still working on the UC issue; I'll PM you if I put up a compatible version.
  7. Mordecai71
    Mordecai71
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    So, after vacation and all, I tried it out again, and your mod seems to work perfectly, with the exception of UC intelligent activate still not working. I think it has to do with a script or something that modifies the "use" function, b/c like I said in the PM, this is not the only mod I've had this happen. I guess the only way to solve it would be to contact the author and ask, don't know if he's still active. I think my next go-around I won't use UC, so your mod will get some use. Thanks for looking into it.
  8. DerekBaker
    DerekBaker
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    I'd really like to use this mod, but for some reason it doesn't work for me at all. I installed the mod w/ OBMM, put the .ini file in Pluggy/User Files, I've tried making the mod load last, but nothing seems to work. I have other mods that use OBSE and Pluggy, and I have no problems with those. Does it have anything to do with loading a savegame?

    Edit: So I was able to figure out 2 things. 1) I use Uncommon Controls, that let's you have an Intelligent Use(Activate)... this doesn't work with that. 2) The .ini is not being found by the mod (i.e. the changes I make to the .ini do nothing). Also, it says BOOKNAME when I pick up a skill book. This is with the latest download (1.45)

    1) What key do you have your intelligent activate set to?

    2) What is the file path to the ini?

    The just uploaded 1.46 should take care of your last point.
  9. DerekBaker
    DerekBaker
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    Mod updated to v1.46

    Fixed skill book message would show 'BOOKNAME' instead of the name of the book.

    Fixed new Read Tagging ini section would not be automatically added to a pre-existing ini.


    OP updated.
  10. Mordecai71
    Mordecai71
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    • 2 kudos
    I'd really like to use this mod, but for some reason it doesn't work for me at all. I installed the mod w/ OBMM, put the .ini file in Pluggy/User Files, I've tried making the mod load last, but nothing seems to work. I have other mods that use OBSE and Pluggy, and I have no problems with those. Does it have anything to do with loading a savegame?

    Edit: So I was able to figure out 2 things. 1) I use Uncommon Controls, that let's you have an Intelligent Use(Activate)... this doesn't work with that. 2) The .ini is not being found by the mod (i.e. the changes I make to the .ini do nothing). Also, it says BOOKNAME when I pick up a skill book. This is with the latest download (1.45)